Creates a Blockbench model from an image reference using a structured blueprint that defines palette, bones, geometry, and animations. Supports dry run for validation.
A local MCP server that runs inside Blockbench, enabling Codex and other MCP clients to control and inspect Blockbench projects through 95 tools for modeling, animation, UV editing, painting, and more.
Configure the Blockbench preview camera by setting position, target, field of view, and orthographic mode to prepare the 3D scene for visual inspection.
Add a cube to a Blockbench model with from-to coordinates. Supports single-axis rotation and inflate for rounding. Returns cube uuid and face UVs for painting.
Retrieve the current Blockbench workspace state including project details, format, element counts, and edit mode. Use this to assess the workspace before building or texturing.
Save your open Blockbench project as a .bbmodel file. Optionally provide a file path for desktop saving; otherwise, Blockbench's standard save flow is used.
Start a new 3D modeling project in Blockbench by choosing a format like free, Java Block, Bedrock, or GeckoLib. Set project name, geometry, and texture size.