blockbench_apply_model
Atomically create or append a Blockbench model from groups, cubes, UV maps, textures, pixel patches, and animations.
Instructions
Atomically create or append a precise Blockbench model from groups/bones, cubes, UVs, textures, pixel patches, and animations.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mode | No | replace | |
| cubes | No | ||
| groups | No | ||
| project | Yes | ||
| locators | No | ||
| textures | No | ||
| animations | No |