An MCP server that parses GameMaker Studio 2 projects, providing developers and AI agents with quick access to project structure, GML code, and asset metadata.
Enables AI assistants to create and manage GameMaker Studio 2 project resources — scripts, objects, events, rooms, PNG sprites, PCM WAV sounds, GLSL ES shaders and virtual groups — through local stdio tools. Every change can be previewed with dry runs, checked for conflicts, and undone via transaction backups.
Enables automated game development by orchestrating multi-agent teams (design, programming, 2D/3D art, supervision, QA) through LangGraph and an MCP gateway that drives Blender, Krita, Godot, and Git to produce runnable game builds.