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    This MCP server drives Defold games through an in-game debug bridge, allowing MCP clients to build, launch, playtest, and interact with real game builds via tools for input, screen reading, state, and logs.
    9
    1
    MIT
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    Enables AI agents to play, test and QA Twine / interactive-fiction HTML games by reading passages as Markdown, clicking numbered choices, inspecting story variables, screenshotting, and saving or restoring state to explore branches. It provides a small, token-friendly semantic tool surface with format detection for SugarCube, Harlowe, Snowman and Chapbook games, plus live viewing, console error capture and journal tracking for clean playtesting.
    22
    MIT
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    MCP server for Godot Engine enabling AI to autonomously develop, test, and debug games with deterministic playtesting, multiplayer testing, DAP debugging, LSP integration, and token efficiency.
    31
    13
    MIT
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    An MCP server for Ren'Py project tooling that enables AI agents to inspect game state, evaluate expressions, read/write variables, and capture screenshots from running Ren'Py games.
    54
    220 PyPI
    11
    MIT
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    A production MCP integration that lets AI agents control Roblox Studio to autonomously build, test, and debug Roblox games. Provides 39 tools for explorer control, script management, terrain generation, and autonomous testing.
    1
    MIT
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    An MCP server that enables AI agents to play-test Unity games by capturing screenshots and simulating inputs like taps, drags, and key presses, acting as a Playwright for Unity.
    4
    MIT
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    Validates a built HTML5 game against CrazyGames portal rules — build checks, an emulated SDK v3 session, and frame/layout audits — returning dense JSON lists of failures, warnings and rules it could not exercise instead of screenshots or ad-hoc Playwright scripts. It emulates the portal entirely in-process (no server or port) using the game's own Playwright/Chromium, with a small per-game scenario file driving gameplay steps.
    GPL 3.0
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    Provides deterministic, offline, sourced resolutions for 44 mobile game development problems spanning performance, memory, rendering, store policies, IAP billing, crash vitals, live-ops emergencies, and store-policy deadlines, along with pre-launch checklists and launch-day runbooks. It also statically audits project directories for Google Play and App Store compliance, including target SDK, 16 KB ELF alignment, privacy manifests, and secret-file exposure, without any network calls or shell execution.
    MIT
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    Enables AI clients to validate game level progression data, audit localization packs for missing translations and dynamic-token mismatches, and run deterministic evaluations of generated puzzle or notification content.
    1
    MIT