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  • A
    license
    A
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    Provides instant GDScript syntax validation and diagnostics by bridging Godot's native Language Server Protocol to MCP clients. Enables real-time syntax checking in AI assistants without requiring custom plugins or context switching to the Godot editor.
    4
    51 npm
    47
    MIT
  • A
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    quality
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    Connects AI assistants to the live Godot 4 editor so they can build scenes, scripts, resources and animations, run the game, simulate input, capture screenshots and playtest scenarios, and diagnose runtime errors. Every edit flows through undoable changesets that can be diffed, approved, checkpointed or discarded.
    29
    1
    MIT
  • A
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    Godot 4 MCP server with: Test running (GUT/GdUnit4) with structured pass/fail results API docs search with 30+ Godot 3→4 migration mappings Script analysis detecting 10 common GDScript pitfalls Scene/resource file parsing with antipattern detection Viewport screenshot capture LSP diagnostics from Godot's language server TypeScript, cross-platform (macOS/Windows/Linux), published on npm
    8
    70 npm
    9
    MIT
  • F
    license
    A
    quality
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    maintenance
    MCP server that connects AI coding assistants to a live Godot editor, enabling scene, node, script, resource, runtime, debugger, and test workflows through natural language.
    45
    -
  • A
    license
    A
    quality
    A
    maintenance
    Zero-sidecar MCP server embedded directly in the Godot 4 editor as a GDScript EditorPlugin — no Node or Python sidecar. Reflection-driven tools over any engine class, validate-before-write GDScript, scene/script/resource authoring, and a runtime play-test loop (play, screenshot, input, assert).
    55
    41
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    Enables Claude Code to inspect a Godot 4 project's scenes, scripts, autoloads and input actions, compile GDScript through the real engine to surface errors with file and line, run the game or a scene headlessly, read its debug output, and view screenshots of what it renders. It also creates and edits scenes and nodes, with an optional read-only mode that hides every file-changing tool.
    17
    109 npm
    MIT
  • A
    license
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    quality
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    maintenance
    MCP server for Godot Engine enabling AI to autonomously develop, test, and debug games with deterministic playtesting, multiplayer testing, DAP debugging, LSP integration, and token efficiency.
    31
    14
    MIT
  • A
    license
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    quality
    C
    maintenance
    Enables MCP clients to inspect, validate, test, export, and query Godot projects, including live state from an open editor via a bridge addon.
    20
    9 npm
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables full control of the Godot engine from any MCP client through three layers: headless project, scene, script, settings and export operations, live editor edits that remain undoable, and inspection of a running game with input injection, frame-stepped digests and screenshots. Each layer also exposes an arbitrary-GDScript escape hatch so unanticipated tasks can still be performed.
    MIT