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  • F
    license
    B
    quality
    C
    maintenance
    MCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.
    36
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  • A
    license
    A
    quality
    D
    maintenance
    An MCP server that converts layered PSD characters into Spine 4.2 rigs with deterministic, parametric 2D/2.5D animations (idle, walk, run, jump, attack, hit) ready for the Spine editor and Unity.
    4
    2
    MIT
  • F
    license
    A
    quality
    A
    maintenance
    Enables converting layered PSD or PhotoshopToSpine exports into validated Spine 2D rigs, animations, atlases, previews, runtime JSON, and optionally editable .spine projects. It provides MCP tools and an OpenAI/Codex workflow for rigging, animation generation, validation, preview auditing, and batch processing.
    14
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  • A
    license
    Not graded
    quality
    D
    maintenance
    Enables authoring, preview, and export of Spine 2D skeletal animations via natural language from Claude Code or any MCP client, with a web dashboard and tools for keyframing, templates, and GIF preview.
    7
    MIT
  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables AI clients to directly control Spine 3.8.75 animation workflows through 55 MCP tools, including reading projects, editing keyframes, manipulating skeletons, constraints, meshes, atlases, and rendering previews.
    42 npm
    19
    MIT
  • F
    license
    B
    quality
    B
    maintenance
    Enables any MCP client to turn layered PSD artwork into game-ready Spine packages by inspecting and classifying layers, rigging with meshes, bones, weights, IK, physics and animation, applying procedural or After Effects-driven FX, and running runtime and mobile-budget validation with preview output. It finishes by exporting the final .spine, JSON and atlas assets so a model can drive a full art pipeline without hand-authoring rig data.
    49
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