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137,960 tools. Last updated 2026-05-20 23:34

"Spine" matching MCP tools:

  • Attach Spine skeletal animation components to nodes in Cocos Creator scenes. Use this tool to add animated characters or objects after importing Spine assets with cocos_add_spine_data.
  • Import Spine skeleton animation assets (.json, .atlas, textures) into Cocos Creator projects for use with spine animation components.
  • Atomic 64-bit write to PS2 EE memory at an 8-byte aligned address. Accepts a decimal string for values up to 2^64-1 to preserve precision.
    MIT
  • Write a 32-bit little-endian value to a specified aligned address in the emulator's EE main memory for cheats or data modifications.
    MIT
  • Read an unsigned 16-bit little-endian value from the emulator's EE main address space. Use for 16-bit fields such as HP, score, or coordinates.
    MIT
  • Check the emulator run state—running, paused, shutdown, or unknown—to determine if writes will take visible effect.
    MIT

Matching MCP Servers

  • Read a 32-bit unsigned little-endian value from PlayStation 2 emulator memory. Use for timestamps, counters, or RGBA colors at 4-byte aligned addresses.
    MIT
  • Retrieve loaded game metadata—title, serial, disc CRC, game version—and emulator run state in a single call. Identify disc releases with serial and CRC. No side effects.
    MIT
  • Write a 16-bit little-endian value to PS2 memory at a 2-byte aligned address. Overwrites two bytes; use for 16-bit cheats like HP or score.
    MIT
  • Verify that the PCSX2 emulator's PINE server is reachable and responding. Returns the emulator version string if successful.
    MIT
  • Write a single unsigned byte (0-255) to an absolute memory address in the emulator for cheats, debug pokes, or game-state mutations.
    MIT
  • Read a 64-bit unsigned little-endian value from PlayStation emulator memory at an aligned address. Returns decimal string for full precision beyond JavaScript's 2^53 limit.
    MIT
  • Read a single unsigned 8-bit byte from the PS2 emulator's main memory at a specified absolute address. Use for status flags, counters, and eight-bit enums.
    MIT
  • Read a contiguous range of bytes from PS2 EE memory as a hex dump. Efficient for large blocks up to 4096 bytes, useful for snapshot differencing and memory inspection.
    MIT
  • Replace live emulator state with a saved snapshot from a numbered slot to undo changes or jump to a bookmarked game state.
    MIT
  • Retrieve cached results from previous tool calls to check past outputs without re-executing tools, particularly when tools are no longer available.
    MIT
  • Save the current emulator state (RAM, registers, GPU, audio, timing) to a numbered slot for rollback or sharing. Overwrites the target slot without confirmation.
    MIT