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  • A
    license
    Not graded
    quality
    B
    maintenance
    Enables Antigravity to act as an automated Cheat Engine/memory editor for singleplayer Windows games, providing process attachment, memory scanning/reading/writing, freezing, pointer and AOB resolution, Lua scripting, Cheat Table support, and stealth-oriented operations such as low-footprint syscalls and DLL injection.
    GPL 3.0
  • A
    license
    A
    quality
    B
    maintenance
    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    46 npm
    5
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    14 npm
    6
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    25 npm
    3
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    22 npm
    11
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    1
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    14 npm
    6
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    29 npm
    5
    MIT
  • A
    license
    A
    quality
    B
    maintenance
    Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
    45
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Enables AI clients to fetch public chessvox.com chess data — the daily puzzle for any past day, batches of 20 mate-in-1 training puzzles, and starter opening repertoires with UCI preview lines — over read-only, key-free requests. Results are cached in memory and returned as structured FEN/UCI payloads, so assistants can quiz tactics or walk through openings without an account.
    3
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
  • A
    license
    A
    quality
    D
    maintenance
    Enables MCP clients like Claude to read live state and control aircraft in Microsoft Flight Simulator 2024 via SimConnect, FSUIPC7, and raw memory, offering 23 tools for simvars, events, autopilot, and more.
    23
    MIT
  • F
    license
    A
    quality
    C
    maintenance
    Gives an AI game master a persistent memory for tabletop roleplaying games by storing worlds, characters, plots, and scenes. It enables saving, searching, and loading game state (via MCP tools) so the GM doesn't have to recall plot and details only from the context window.
    13
    1
    -
  • A
    license
    B
    quality
    F
    maintenance
    Enables Claude to see and act in Grand Theft Auto V, spawning vehicles, changing weather/time, calling game natives, and reading/writing memory, with an in-game chat panel for interacting with Claude while playing.
    52
    1
    MIT
  • A
    license
    B
    quality
    D
    maintenance
    Enables AI agents to programmatically control Cheat Engine for memory scanning, editing, cheat table management, and reverse engineering tasks.
    42
    MIT