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    Enables AI agents to auto-slice 2D spritesheet PNGs (grid cells or irregular islands), export Godot 4 SpriteFrames .tres animation resources, compute feet-aligned RectangleShape2D/CapsuleShape2D body colliders, extract CollisionPolygon2D contours for props, and generate ready-to-open CharacterBody2D .tscn scenes. It also works standalone as a CLI for these tasks.
    5
    MIT
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    Enables MCP clients to access Stardew Valley calendar data, including current date, daily events, villager birthdays, weekly birthdays, and full seasonal calendars, through a local HTTP bridge to the HelloStardew mod. It provides read-only tools with structured success or error responses for natural-language use.
    7
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    Arknights PRTS Wiki MCP Server — queries the PRTS Wiki API for full-text search and article extraction, and serves auto-synced operator archives, voice lines, and story/event scripts from game data. Designed for fan-creation AI agents that need accurate lore, character profiles, and in-character dialogue references.
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    15
    MIT
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    Enables generating human-quality A Dance of Fire and Ice (ADOFAI) custom maps from any song by extracting note onsets with ffmpeg, then auto-placing beat-synced tiles, multi-key presses, and camera/lighting effects — validated by a quality gate with automatic retries.
    22
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    1
    MIT
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    An unofficial local Python MCP server that helps AI assistants write scripts for Roblox BedWars Creative. Search official scripting docs, create and edit Lua files, check them against cached APIs, and upload scripts with Easy.gg Code Sync. Live game testing remains manual.
    46
    3
    MIT
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    Living economy for AI agents. Conway physics, energy currency, autonomous marketplace. Your agent auto-registers and competes against 49 baseline agents. Benchmark reports measure 7 dimensions of agent performance. No API key needed.
    4
    1,130 PyPI
    4
    MIT
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    An idle dungeon crawler game playable through conversation, featuring equipment collection, time-based dungeon exploration, auto-battles, random events, and encrypted local save data.
    15
    MIT
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    Enables Claude to see and act in Grand Theft Auto V, spawning vehicles, changing weather/time, calling game natives, and reading/writing memory, with an in-game chat panel for interacting with Claude while playing.
    52
    1
    MIT
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    This MCP server allows AI assistants to control the Godot editor and running games, enabling scene creation, script editing, input simulation, and gameplay testing through 174 tools.
    100
    243 npm
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    MIT
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    Provides an MCP runtime that turns Roblox Studio into an AI-native, autonomous, bidirectional development platform, letting AI assistants create and edit scenes, models, animations, scripts, and game systems through 63+ tools. It integrates with the official Roblox Studio MCP and uses 11 specialized providers for modeling, animation, Luau, testing, and diagnostics.
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    MIT
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    Enables an AI agent to auto-detect a game's engine (Unity, Unreal, Godot, Java, or native) from its files and then inspect, search, and patch the underlying binaries with in-process PE analysis, hex editing, pattern scanning, string extraction, checksums, diffing, and disassembly. Everything runs locally and offline with no cloud dependency or telemetry.
    10
    100
    55 npm
    5
    MIT
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    Habitica MCP server built with Effect v4, currently exposing a hello-world tool, resource, and prompt over stdio for early development and testing.
    1
    30 npm
    MIT
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    An MCP server that lets Claude control a Minecraft bot with 40+ actions including movement, combat, crafting, and inventory management. Built on Mineflayer, it supports Microsoft authentication, pathfinding, and auto-reconnect.
    3
    MIT
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    An MCP server providing a ZX Spectrum emulator for AI testing, enabling loading and running of Spectrum software with debugging, display, and audio features.
    7
    MIT
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    Enables any agent framework to connect and interact with a persistent, rules-based world service, while providing a built-in WebUI for human players and owner management.
    AGPL 3.0