prts-mcp
The prts-mcp server provides tools for exploring Arknights (明日方舟) lore, operator data, and story content via the PRTS Wiki and official game files.
Search PRTS Wiki (
search_prts): Search for articles by keyword, returning matching titles and summaries.Read Wiki Articles (
read_prts_page): Fetch the full plain-text content of any PRTS Wiki article by title.Get Operator Archives (
get_operator_archives): Retrieve detailed profile/archive records for an operator using their Chinese in-game name (e.g., "阿米娅").Get Operator Voice Lines (
get_operator_voicelines): Retrieve all voice lines for an operator by their Chinese in-game name.Get Operator Basic Info (
get_operator_basic_info): Query an operator's class, rarity, faction, recruit tags, and talents.List Story Events (
list_story_events): Browse all story events, with optional filtering by main story chapters or activity events.List Stories in an Event (
list_stories): List all chapters within a specific event in official order.Read a Story Chapter (
read_story): Fetch full dialogue for a single story chapter, with optional narration/scene descriptions.Read a Full Activity's Story (
read_activity): Retrieve the complete transcript of an entire activity in chapter order, with pagination support for large volumes of text.
Supports deployment via Docker containers for both Python stdio and TypeScript HTTP server implementations, with auto-synced game data volumes.
Utilizes GitHub repositories (ArknightsGameData and ArknightsStoryJson) as data sources for operator archives, voice lines, and story dialogue, with automatic synchronization from GitHub Releases.
Enables TypeScript/Node.js implementation for self-hosted HTTP server deployment, providing remote access to Arknights data through streamable HTTP transport.
Provides npm package distribution for the TypeScript implementation, allowing easy installation and deployment of the HTTP server.
Provides PyPI package distribution for the Python implementation, allowing easy installation for local Claude Desktop/Claude Code integration.
Enables Python implementation for local stdio transport, providing direct integration with Claude Desktop and Claude Code for accessing Arknights data.
Enables TypeScript implementation for HTTP server deployment, providing remote access to Arknights data through streamable HTTP transport for multiple clients.
PRTS MCP Server
English
An MCP Server for Arknights fan creation (同人創作) AI agents. Powered by the PRTS Wiki MediaWiki API and auto-synced operator game data, it gives any MCP-compatible client — Claude Desktop, Claude Code, Chatbox, and more — live access to lore, operator archives, and voice lines from the world of Terra.
Implementations
This repository contains two independent implementations for different deployment scenarios:
Directory | Language | Transport | Use case |
Python 3.10+ | stdio + Streamable HTTP | Local Claude Desktop / Claude Code (stdio), self-hosted HTTP server | |
TypeScript / Node.js + Bun | Streamable HTTP + stdio | Self-hosted HTTP server, local stdio for Claude Desktop / Code |
Release Lines
Two release lines ship in parallel:
Line | Version | Tools | Status |
2.3 ( |
| 23 | Cross-transport parity: both implementations support both stdio and Streamable HTTP (Python gains HTTP, TypeScript gains stdio). Bun remains the default TS runtime. |
1.7 LTS ( |
| 32 | Stable maintenance line. 1.7.x accepts only compatibility, security, data-sync, and critical bug fixes. |
Area | Python | TypeScript |
MCP tools | Same 23 public tool names and required parameters (2.0) / 32 on 1.7 LTS | Same 23 (2.0) / 32 on 1.7 LTS |
GameData |
|
|
Level data | Auto-synced | Auto-synced |
Story data |
|
|
Bundled fallback data | Docker image only | Docker image and published npm package (PyPI stays data-light) |
See docs/migration-1.x-to-2.0.md for the 1.x → 2.0
breaking changes (tool consolidation, operator_name → name, output channel),
and docs/migration-0.x-to-1.0.md for the 0.x → 1.0
transition.
Tools
Both implementations expose the same tool set:
Tool | Description |
| Search PRTS Wiki by keyword, returns matching article titles |
| Read a wiki page or its metadata; |
| Retrieve operator archive records (Chinese name) |
| Retrieve operator voice lines (Chinese name) |
| Retrieve basic operator profile: class, rarity, faction, recruit tags, talents (Chinese name) |
| List story events; optional filter: |
| List chapters of an event in official order; |
| Single-chapter summary (LLM long summary or official one-liner) |
| Read full dialogue for a single chapter |
| Read a complete activity's transcript, with pagination |
| Full-text regex search within a data domain: |
| Full-text regex search across story dialogue, narration, and choice lines with filtering |
| List all enemies in the handbook with threat level and description |
| Retrieve full enemy handbook entry by name, or stage-specific stats when |
| List enemies actually spawned in a stage, with stage-specific levels and combat stats |
| Reverse lookup stages where an enemy actually spawns |
| List stages with optional zone and stage-type filters |
| Retrieve detailed stage information by stage ID |
| List items/materials from |
| Retrieve item/material details, usage, obtain methods, drops, production, and shop links |
| Resolve an operator's memoir (干员密录) story keys for follow-up |
| Find chapters/events where a character speaks (dialog) or is mentioned (name substring) |
| List every speaker in an event with dialog line counts |
Output Channel
Both implementations keep markdown as the default, human-readable output on
MCP's content field. Deployments whose client consumes MCP-native
structuredContent can opt in via a connection-level output_channel knob
(content (default) / structured / both):
Python —
PRTS_OUTPUT_CHANNELenvironment variable.TypeScript —
?output_channel=query string,x-prts-output-channelheader, orPRTS_OUTPUT_CHANNELenv.
The default content requires no configuration and is unchanged from 1.x. See
the 2.0 migration guide for the per-tool
mapping and the rationale for choosing a channel over a per-call format
parameter.
Quick Start
Since 2.3.0 both implementations support both transports — pick by use case, not by language:
Local stdio (Claude Desktop / Claude Code) → Python
prts-mcp(stdio, default) or TypeScriptnpx prts-mcp-ts-stdioHTTP server (self-hosted, remote access) → Python
PRTS_TRANSPORT=http prts-mcpor TypeScriptnpx prts-mcp-ts
The TypeScript implementation supports Bun and Node.js. Since 2.2.0 Bun is
the default production runtime: the default ts/Dockerfile, the primary CI
verification path, and the recommended Docker deployment all run under Bun
(verified against Bun 1.3.14). Node.js remains a supported legacy/optional
runtime via the prts-mcp-ts npm bin (so npx prts-mcp-ts stays
zero-dependency), npm install -g, and the ts/Dockerfile.node build path.
The npm publishing path still uses npm CLI (npm publish --provenance,
runtime-agnostic).
Data Sources
PRTS Wiki API (
https://prts.wiki/api.php) — lore articles, faction info, world-building entriesArknightsGameData (
3aKHP/ArknightsGameData) — Release archive mirror ofKengxxiao/ArknightsGameData, used for operator archives, voice lines, base stats, enemies, stages, items, and level combat data (zh_CN-excel.zip+zh_CN-levels.zip)ArknightsStoryJson (
3aKHP/ArknightsStoryJson) — parsed story dialogue, auto-synced from GitHub Releases (zh_CN.zip)
Game data lives in the gamedata volume. Level combat data lives in the gamedata-levels volume. Story data lives in the storyjson volume. All three are auto-synced in the background after the server starts listening.
Published Docker images and the npm package include bundled fallback game/level/story data prepared by CI. The PyPI package stays lightweight and does not embed these data files; it relies on startup auto-sync or user-provided data paths.
Related MCP server: Doctah-MCP
中文
明日方舟同人创作辅助 MCP Server。通过 PRTS Wiki API 和自动同步的干员数据,为 MCP 客户端(Claude Desktop、Claude Code、Chatbox 等)提供泰拉世界观检索与干员资料查询能力。
实现版本
本仓库包含两个独立实现,适用于不同的部署场景:
目录 | 语言 | 传输方式 | 适用场景 |
Python 3.10+ | stdio + Streamable HTTP | Claude Desktop / Claude Code 本地接入(stdio)、自建 HTTP 服务 | |
TypeScript / Node.js + Bun | Streamable HTTP + stdio | 自建 HTTP 服务、Claude Desktop / Claude Code 本地接入(stdio) |
版本线
两个版本线并行维护:
版本线 | 版本 | 工具数 | 状态 |
2.3( |
| 23 | Cross-transport parity:双端均支持 stdio + Streamable HTTP(Python 新增 HTTP,TypeScript 新增 stdio)。Bun 仍是 TS 默认运行时。 |
1.7 LTS( |
| 32 | 稳定维护线。1.7.x 仅接受兼容性、安全性、数据同步和关键缺陷修复。 |
范围 | Python | TypeScript |
MCP 工具 | 相同的 23 个工具名和必填参数(2.0)/ 1.7 LTS 为 32 个 | 相同的 23 个(2.0)/ 1.7 LTS 为 32 个 |
干员数据 |
|
|
关卡战斗数据 | 自动同步与 GameData 并列的 | 自动同步与 GameData 并列的 |
剧情数据 |
|
|
bundled 兜底数据 | Docker 镜像 | Docker 镜像和正式 npm 包(PyPI 保持轻量) |
1.x → 2.0 的破坏性变更(工具面合并、operator_name → name、output channel)见
docs/migration-1.x-to-2.0.md;0.x → 1.0 迁移见
docs/migration-0.x-to-1.0.md。
工具集
两个实现提供相同的工具集:
工具 | 说明 |
| 关键词搜索 PRTS 维基词条,返回匹配标题列表 |
| 读取词条正文或元数据; |
| 获取干员档案资料(中文名) |
| 获取干员语音记录(中文名) |
| 获取干员基本信息:职业、稀有度、所属、招募标签、天赋(中文名) |
| 列出剧情活动,可选过滤: |
| 列出指定活动的章节(按官方顺序); |
| 获取单章梗概(LLM 长摘要或官方一句话简介) |
| 读取单章完整台词 |
| 读取整个活动的完整剧情,支持分页 |
| 在指定数据域执行全文正则搜索: |
| 在剧情台词中执行全文正则搜索,支持按角色和台词类型过滤 |
| 列出敌方图鉴中所有敌人及其威胁等级和描述 |
| 获取指定敌人的详细图鉴资料;传入 |
| 获取指定关卡实际出场敌人及关卡级等级/战斗属性 |
| 反查指定敌人实际出现在哪些关卡 |
| 列出关卡,支持按章节/区域和关卡类型过滤 |
| 根据关卡 ID 获取关卡详细信息 |
| 列出物品/材料,支持按类别过滤和分页 |
| 获取物品/材料详情、用途、获取方式、掉落、基建产出和商店关联 |
| 解析干员密录的 story_key,便于后续 |
| 查找角色在哪些章节/活动中开口(对话)或被提及(名字子串) |
| 列出指定活动中所有发言角色及其对话行数 |
输出通道
两个实现默认在 MCP 的 content 字段输出人类可读的 markdown。若部署环境使用的客户端能消费 MCP 原生的 structuredContent,可通过连接级的 output_channel 开关(content(默认)/ structured / both)启用:
Python —
PRTS_OUTPUT_CHANNEL环境变量。TypeScript —
?output_channel=查询字符串、x-prts-output-channel请求头,或PRTS_OUTPUT_CHANNEL环境变量。
默认 content 无需任何配置,与 1.x 一致。各工具的通道映射,以及「为何选连接级通道而非 per-call 格式参数」的设计理由,见 2.0 迁移指南。
快速开始
自 2.3.0 起两个实现都支持双传输——按场景选择,而非按语言:
本地 stdio 接入(Claude Desktop / Claude Code)→ Python
prts-mcp(stdio,默认)或 TypeScriptnpx prts-mcp-ts-stdioHTTP 服务部署(自建服务器,供他人调用)→ Python
PRTS_TRANSPORT=http prts-mcp或 TypeScriptnpx prts-mcp-ts
TypeScript 实现支持 Bun 与 Node.js。自 2.2.0 起 Bun 是默认生产运行时:默认
ts/Dockerfile、CI 主验证链与推荐 Docker 部署均在 Bun 下运行(最低验证版本 Bun
1.3.14)。Node.js 保留为受支持的 legacy/可选运行时,通过 prts-mcp-ts npm bin(因此
npx prts-mcp-ts 仍零额外运行时依赖)、npm install -g 与 ts/Dockerfile.node 构建
路径提供。npm 发布路径仍走 npm CLI(npm publish --provenance,与运行时无关)。
数据源
PRTS Wiki API (
https://prts.wiki/api.php) — 世界观词条、阵营设定ArknightsGameData (
3aKHP/ArknightsGameData) —Kengxxiao/ArknightsGameData的 Release 压缩包镜像,用于干员档案、语音记录、基础信息、敌人、关卡、物品和关卡战斗数据(zh_CN-excel.zip+zh_CN-levels.zip)ArknightsStoryJson (
3aKHP/ArknightsStoryJson) — 剧情台词解析数据,从 GitHub Releases 自动同步(zh_CN.zip)
干员/表格数据存放在 gamedata volume,关卡战斗数据存放在 gamedata-levels volume,剧情数据存放在 storyjson volume,均在服务器开始监听后于后台自动同步。
正式发布的 Docker 镜像和 npm 包会由 CI 预置 bundled 兜底数据;PyPI 包保持轻量,不内置这些数据文件,依赖启动时 auto-sync 或用户自行提供数据路径。
License
MIT
Maintenance
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