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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
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    19 npm
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    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
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    MIT
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    Enables assistants to search and look up Riftbound TCG cards, list sets, and search or fetch public decklists (resolving stored card UUIDs into real card names) through the community card database's API, so questions about cards absent from model training data can be answered with real data.
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    25 npm
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    MIT
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    MCP server that lets AI assistants read and query Dwarf Fortress world legends: search events, objects, and properties, or read summaries and base rates to distinguish real patterns from common traits.
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    MIT
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    Enables offline, millisecond querying of a locally built SQLite snapshot of TibiaWiki, letting an agent resolve approximate page names, filter creatures and items by stats and damage modifiers, and find how any item is obtained via drops, vendors, or quest rewards. Every response reports when the index was generated, and no network calls are made.
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    Provides full class documentation for the Binding of Isaac modding API, enabling AI assistants to access complete class pages with methods, enums, and tutorials to avoid hallucination.
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    38 npm
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    Enables agents to generate uniquely-solvable Sudoku puzzles, validate partial or complete grids, and solve puzzles using SMT solving with Z3, all through stateless MCP tools.
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    Enables rolling of standard RPG dice (d4, d6, d8, d10, d12, d20, d100, etc.) using dice notation like '3d6' or 'd20', and returns detailed results including individual rolls and totals.
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    An MCP server for EVE Online that provides EVE Server Time (EST) information and downtime calculations. EVE Server Time (EST) is identical to UTC and is the standard time used across all EVE Online servers. This server provides current EST time and calculates time remaining until the next daily ser
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    MIT