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"Understanding how memory is stored or memory storage methods" matching MCP servers:

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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
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    25
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    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    Enables AI agents to create, render, and validate 3D scenes, 2D art, and games in HTML canvas using Three.js, WebGL, or Canvas 2D, with multi-angle screenshots, structured validation reports, and interactive playtesting.
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    Enables rolling of standard RPG dice (d4, d6, d8, d10, d12, d20, d100, etc.) using dice notation like '3d6' or 'd20', and returns detailed results including individual rolls and totals.
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    An MCP server for EVE Online that provides EVE Server Time (EST) information and downtime calculations. EVE Server Time (EST) is identical to UTC and is the standard time used across all EVE Online servers. This server provides current EST time and calculates time remaining until the next daily ser
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    MIT
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    An MCP server that allows Claude and other hosts to interact with a Heroic Labs Nakama instance through both its Client API and Console API, enabling game server operations like authentication, accounts, storage, leaderboards, and admin tasks.
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    Apache 2.0
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    Warhammer Oracle is an MCP server that gives AI assistants accurate Warhammer 40K, Combat Patrol, and Kill Team rules, unit stats, and game flow - so they stop hallucinating rules mid-game. It contains 6 tools (lookup, search, compare units, keywords, phases) covering 2,642 40K units and 506 Kill Team operatives across 48 factions.
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    MIT