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  • F
    license
    B
    quality
    C
    maintenance
    MCP server for reading, validating, and modifying Spine 4.1.24 JSON animation files, with tools for animation timeline editing, validation, preview, and agent integration.
    36
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  • A
    license
    Not graded
    quality
    C
    maintenance
    Enables an AI assistant to create, edit, validate and animate Esoteric Software Spine 2D skeletons without the editor running, covering bones, slots, attachments, skins, events, constraints, keyframes and reference-safe renames or deletions. When the Spine editor is installed, it also drives the official CLI to import skeleton JSON into a project and export runtime JSON/binary with atlases.
    1
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    25 npm
    3
    MIT
  • A
    license
    A
    quality
    C
    maintenance
    Lets LLMs play a local Slay the Spire 2 installation by exposing game state, action help, and 29 gameplay actions through STDIO tools, with waiting, wiki lookups, and profile inspection.
    7
    MIT
  • F
    license
    B
    quality
    B
    maintenance
    Enables any MCP client to turn layered PSD artwork into game-ready Spine packages by inspecting and classifying layers, rigging with meshes, bones, weights, IK, physics and animation, applying procedural or After Effects-driven FX, and running runtime and mobile-budget validation with preview output. It finishes by exporting the final .spine, JSON and atlas assets so a model can drive a full art pipeline without hand-authoring rig data.
    49
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  • F
    license
    Not graded
    quality
    C
    maintenance
    Enables MCP clients such as Codex to drive a Cocos Creator 3.8.8 editor through four tools (status, catalog, execute, observe), covering scene/node/component editing, UI templates and adaptive layout, prefabs, script events, assets and dependency graphs, native animation and Spine, screenshots, and Web build verification. Operations run through a local extension bridge with batching, dry-run pre-checks, and read-back validation.
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