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    Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
    34
    51 npm
    MIT
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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    30 npm
    7
    MIT
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    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,410
    Apache 2.0
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    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    56 npm
    4
    MIT
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    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    29
    MIT
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    Lets DeepSeek Harness AI agents directly control the Unity Editor through 34 tools for scene, GameObject, asset, prefab, menu, testing, and console operations, with automatic token authentication and connection management.
    MIT
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    Enables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.
    32 npm
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    MIT
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    Enables AI assistants to interact with Unity Editor, managing scenes, game objects, animations, materials, scripts, and more via natural language commands.
    1
    MIT
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    Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
    62
    14 npm
    MIT
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    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
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    An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
    31
    30 npm
    15
    MIT
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    12 PyPI
    1
    MIT