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terri1982

EasyAR MCP Server

by terri1982

easyar_create_mono_behaviour

Generates a Unity C# MonoBehaviour template with predefined EasyAR behaviors for image tracking, surface placement, cloud recognition, or lifecycle management.

Instructions

Create a Unity C# MonoBehaviour template for common EasyAR sample development tasks.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesUnity project path.
relativePathYesRelative .cs path inside the Unity project, for example Assets/Scripts/ImageTargetContentController.cs.
classNameYesC# class name.
kindYesTemplate kind to generate.
overwriteNoWhether to replace an existing script.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description bears full responsibility. It only states basic creation action without disclosing side effects (e.g., file overwrite behavior, error handling, or permissions). Minimal transparency.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise sentence with no fluff. It is front-loaded and easy to parse.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 5 parameters and no output schema, the description is incomplete. It does not explain what the tool returns, how the templates differ by kind, or what happens on error. Lacks sufficient detail for an agent.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, and description adds no new meaning to parameters. The description's generic statement does not enhance understanding beyond the schema's own descriptions.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it creates a Unity C# MonoBehaviour template for EasyAR sample development, which distinguishes it from generic file-writing tools like easyar_write_csharp_file. However, it doesn't explicitly mention the template kinds available.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives (e.g., easyar_create_sample_runner). The description implies usage for EasyAR samples but lacks explicit when-to-use or when-not-to-use instructions.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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