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terri1982

EasyAR MCP Server

by terri1982

easyar_write_csharp_file

Creates or replaces a C# script file in a Unity project. The file must be inside the project and end with .cs.

Instructions

Create or replace a C# script inside a Unity project. The file must stay inside the project and end with .cs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesUnity project path.
relativePathYesRelative file path inside the Unity project, for example Assets/Scripts/Foo.cs.
contentsYesComplete C# file contents.
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so description carries full burden. Mentions 'create or replace' implying overwrite, but no details on permissions, side effects, or return values. Minimal behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence efficiently conveys purpose and constraints. No redundant information.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Adequate for a simple file write tool, but lacks error handling details, validation, or any output description. With no annotations, more context would help.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100% with clear parameter descriptions. Description adds no extra meaning beyond schema constraints; baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the tool creates or replaces a C# script in a Unity project, with specific constraints (must stay inside project, end with .cs). This distinguishes it from sibling tools like easyar_create_mono_behaviour.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool vs alternatives like easyar_create_mono_behaviour or easyar_create_sample_runner. Implied usage for writing C# files, but no exclusions or context.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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