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    A bridge between Unity and AI assistants that enables AI to interact with Unity game environments through a standardized interface for code execution, scene analysis, and runtime debugging.
    3
    55 npm
    7
    MIT
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    Seamless automation and intelligent control over your Unity projects. By integrating with the MCP server and client, it allows AI agents or external tools to interact with your Unity environment—creating, modifying, and managing GameObjects, Components, Assets, Scenes, and more.
    4,386
    Apache 2.0
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    Enables real-time control of Unity Editor through natural language commands, allowing AI to manipulate game objects, run automated tests, manage scenes, and perform batch operations with undo support.
    28 npm
    4
    MIT
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    Enables MCP clients to inspect and modify a live Unity 6 Editor over stdio, handling scenes, GameObjects, components, scripts, prefabs, assets, console logs, and play-mode control. It also supports sandboxed C# execution and remote input hooks for AI-driven self-play and game-state snapshots.
    34
    109 npm
    MIT
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    Lets DeepSeek Harness AI agents directly control the Unity Editor through 34 tools for scene, GameObject, asset, prefab, menu, testing, and console operations, with automatic token authentication and connection management.
    MIT
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    Enables MCP-compatible AI agents to connect to a Unity/Tuanjie editor's Codely Bridge to inspect project state and perform editor operations such as managing GameObjects and assets, executing C# snippets, reading the console, and taking screenshots.
    2
    MIT
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    Enables AI assistants to interact with Unity Editor, managing scenes, game objects, animations, materials, scripts, and more via natural language commands.
    1
    MIT
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    maintenance
    MCP server for controlling the Unity Editor from AI clients. 140+ tools for scenes, GameObjects, components, assets, Shader Graph, PlayTest DSL, screenshots with visual diff, batch operations with Undo rollback, and in-editor chat. Token-efficient plain-text protocol.
    36
    28
    MIT
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    Enables a bot to inspect, query, create, edit, and script Roblox Studio instances in token-cheap batches, plus run Luau, playtests, screenshots, and inputs through Roblox's official Studio MCP connection. It runs locally over stdio or an authenticated local HTTP endpoint, returning small structured answers instead of dumping whole games into context.
    8
    MIT
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    Control Unity Editor from AI agents. 200+ MCP tools for GameObjects, Scenes, Assets, Materials, Prefabs, Terrain, Physics, Lighting, and more. Works with Claude, Cursor, Windsurf, VS Code Copilot — any MCP client. Zero config: just npx and go.
    62
    16 npm
    MIT
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    Enables MCP-compatible AI clients to inspect Godot project and editor state, observe opted-in running scenes, manage processes, and apply permission-scoped guarded edits. It starts read-only and exposes additional capabilities only through explicit command-line flags.
    Apache 2.0
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    maintenance
    Connect to your TTRPG campaign's repository and database. Instead of retrieving prose, its 48 tools (20 read, 28 write) return typed state: 14 entity schemas (NPCs, factions, locations, sessions, lore), relationship and knowledge-graph queries, wiki blocks, and a narrative-state bundle of open threads and canon facts.
    1
    MIT
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    Enables a player to investigate and solve a voice-only murder mystery through an MCP client by searching locations, examining evidence, questioning suspects, reviewing notes, and making a confirmed accusation. The AI assistant never receives the solution before a valid accusation is committed.
    MIT