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"Replicating ChatGPT Memory Functionality for Task Management and Skill Tracking" matching MCP servers:

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    A gamified task management MCP server that mimics League of Legends ranked match system, enabling users to add tasks, complete them to spin a gacha, and earn or lose LP to change ranks.
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    Windows-first MCP server that bridges Garden Wake Bridge events into a durable SQLite event box and exposes wait/acknowledge tools via OpenAI Secure MCP Tunnel, enabling ChatGPT Chat to wait for, read, and acknowledge Garden game or forum events.
    MIT
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    25
    1
    BSD 3-Clause
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    Enables AI assistants to interact with and manage Minecraft servers through a standardized interface, supporting server monitoring, player management, log analysis, and command execution.
    11
    MIT
  • F
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    Provides comprehensive dice rolling functionality for tabletop games and RPGs, supporting standard dice notation, D\&D ability score generation, advantage/disadvantage rolls, and skill checks against difficulty classes.
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    49
    1
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    14
    3
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    24
    2
    MIT
  • A
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    18
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT