An MCP server that provides live status updates for the Eco via Sirens game server, displaying meteor countdowns, player statistics, and world information directly within Claude Desktop. It also serves as a minimal reference implementation for building MCP Apps in Python without complex tooling.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
A Model Context Protocol server that allows LLMs to interact with Game Boy games through PyBoy emulation, providing capabilities to load ROMs, control games, capture screens, save/load states, and maintain game knowledge.
This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
Provides a fully playable Flappy Bird game that runs inline within AI chat clients. It enables users to launch the game, submit scores, and track session high scores using Model Context Protocol tools.
An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.
An MCP server providing a ZX Spectrum emulator for AI testing, enabling loading and running of Spectrum software with debugging, display, and audio features.
MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface.
Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.