An MCP server that provides live status updates for the Eco via Sirens game server, displaying meteor countdowns, player statistics, and world information directly within Claude Desktop. It also serves as a minimal reference implementation for building MCP Apps in Python without complex tooling.
Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
Enables users to draw, flip, and play relationship-themed card decks with an AI companion in chat, passing cards back to the conversation for context-aware answers, while supporting favorites, reshuffling, and optional adult content.
Lets AI assistants control the physical Return to Dark Tower board game tower via Bluetooth, enabling connection, calibration, sound, lights, drum rotation, seal breaking, and game sequences through natural language.
A Model Context Protocol server that allows LLMs to interact with Game Boy games through PyBoy emulation, providing capabilities to load ROMs, control games, capture screens, save/load states, and maintain game knowledge.
This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
Lets Claude interact with the App Store Connect API to manage apps, builds, version submissions, sales reports, and Game Center leaderboards and achievements.
Enables hosts to launch an MCP App game whose view dynamically registers WebMCP tools for looking, moving, lighting lanterns, and handling tool changes and errors, so hosts can be tested for WebMCP-in-MCP-App support.
Enables users to run and interact with a quiz application through Claude Desktop or claude.ai, supporting user registration, question retrieval, answer validation, leaderboard generation, and answer review.
Enables users to run an interactive quiz through natural language, registering players, retrieving questions, validating answers, and generating leaderboards or answer reviews via MCP tools.
Enables running interactive quizzes through natural language, with tools to register users, fetch questions, validate answers, generate leaderboards, and review answers. It works locally with Claude Desktop over stdio or remotely with claude.ai over HTTP, optionally backed by MySQL.
Enables users to run and manage quizzes through natural language, including registering users, fetching questions, validating answers, and generating leaderboards, over both local stdio and remote HTTP connections.
Provides a fully playable Flappy Bird game that runs inline within AI chat clients. It enables users to launch the game, submit scores, and track session high scores using Model Context Protocol tools.
Enables quiz gameplay through natural language, including user registration, retrieving questions, validating answers, generating leaderboards, and reviewing answers. It runs locally via stdio for Claude Desktop or remotely over HTTP for claude.ai, with optional MySQL-backed persistence.
Enables agents and users to run interactive, one-question-at-a-time quiz sessions over stdio or HTTP, backed optionally by a MySQL database. Exposes tools for registering users, fetching questions, validating answers, generating leaderboards, and reviewing responses.
Enables creating and administering multiple quizzes, adding questions, registering participants, validating answers, reviewing responses, and managing leaderboards through MCP, accessible locally via stdio or remotely over HTTP.
An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.