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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    An MCP server that provides LLMs with access to Path of Exile game data, including gems, unique items, passive tree nodes, item modifiers, maps, scarabs, live pricing, and Path of Building build parsing, fetched at runtime from community sources without requiring an API key.
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    MIT
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
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    14 npm
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    BSD 3-Clause
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    A comprehensive League of Legends data ecosystem that provides access to champion statistics, item data, and patch history via the Model Context Protocol. It enables analysis of game mechanics, build optimization, and meta tracking through real-time data integration.
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    MIT
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables users to search, compare, and retrieve detailed information about World of Warships ships using the official Wargaming.net API. Supports filtering by nation, type, and tier with multi-language support and intelligent caching.
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
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    19 npm
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    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
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    BSD 2-Clause "Simplified"
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
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    23 npm
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    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
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    19 npm
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    20 npm
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    MIT
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    Provides fast, cached access to comprehensive Dungeons & Dragons 5th Edition data including spells, monsters, classes, races, equipment, and rules through Open5e and D\&D 5e APIs.
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    2
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    Connects Claude to Disney Lorcana card data to enrich collections, search cards, find song synergies, and analyze decks.
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    MIT
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    Enables assistants to search and look up Riftbound TCG cards, list sets, and search or fetch public decklists (resolving stored card UUIDs into real card names) through the community card database's API, so questions about cards absent from model training data can be answered with real data.
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