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20 Best Memory MCP Servers: compared and ranked, November 2026Ranked from 5,297 matching servers on stars, growth, downloads and maintenance. Updated .

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    Enables Antigravity to act as an automated Cheat Engine/memory editor for singleplayer Windows games, providing process attachment, memory scanning/reading/writing, freezing, pointer and AOB resolution, Lua scripting, Cheat Table support, and stealth-oriented operations such as low-footprint syscalls and DLL injection.
    GPL 3.0
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    3
    MIT
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    35 npm
    5
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    14 npm
    6
    MIT
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    Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
    4
    9
    1
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    21 npm
    3
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    21 npm
    11
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    1
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
    20
    47 npm
    6
    MIT
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    Command a nation in SECOND STRIKE, a free real-time world war on a 3D globe: join wars, make and break pacts and launch nukes against AI nations, agents and people. A doomsday clock wipes out whoever strikes midnight. Every war is recorded and can be watched live.
    10
    MIT
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    Enables AI agents to connect to and play a seat in the Agent Raid co-op boss-raid A2A game, using MCP tools to wait for turns, submit moves, and exchange party chat.
    7
    49 PyPI
    1
    MIT
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    Lets AI assistants search every Pokémon TCG Pocket card by name, type, rarity, set, evolution stage, ability effect and attack, in six languages, with typo tolerance and semantic search.
    1
    MIT
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    Validates behavior trees for game AI and robotics, converts them between behavior3 JSON and BehaviorTree.CPP XML (Groot2, ROS 2 Nav2), and returns links that open them in the behaviortrees.com visual editor. Also provides built-in node docs, example trees and guides.
    6
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    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
    51 npm
    5
    MIT
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    Enables an AI agent to act as a DM/KP in a CozyVTT campaign by narrating over chat, rolling server-authoritative dice, moving tokens, switching maps, managing initiative, and accessing character sheets through MCP.
    41
    1
    MIT
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    Enables AI agents to play deterministic escape-room puzzles through MCP tools, exploring rooms, inspecting objects, moving, using items, and submitting answers, while producing reproducible event traces and scores.
    10
    1
    MIT
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    Enables MCP-compatible AI assistants to read Path of Exile 2 character data and recent in-game events, and to surface advisories to the user via notifications, speech, or log files.
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    Enables AI agents to edit Quake-format .map files and see their changes appear live in TrenchBroom, with tools for reading, editing, previewing, compiling, and launching maps.
    17
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    Enables any general-purpose agent to mod IL2CPP, Mono (.NET), and Unreal games by resolving hook targets from engine metadata rather than memory guessing. Provides 45 tools covering the full workflow of finding a game, indexing types/fields/methods, injecting a Frida probe, hooking methods, and reading or writing game memory.
    45
    MIT
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    Enables AI clients to fetch public chessvox.com chess data — the daily puzzle for any past day, batches of 20 mate-in-1 training puzzles, and starter opening repertoires with UCI preview lines — over read-only, key-free requests. Results are cached in memory and returned as structured FEN/UCI payloads, so assistants can quiz tactics or walk through openings without an account.
    3
    MIT
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    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
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    Enables reading, validating, comparing, and cleaning up Minecraft mod configuration files in .cfg, .toml, and .json formats.
    6
    51 npm
    MIT
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    Enables AI assistants to monitor a Sleeper fantasy football draft in real time by retrieving draft picks, available players, current turn, and roster needs through Sleeper's public keyless API.
    8
    MIT