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    An MCP server adapter that allows LLM agents to autonomously play World of ClaudeCraft by wrapping the game's headless environment as MCP tools for state reading and action execution.
    7
    -
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    Enables AI-assisted clan analysis for Clash of Clans by reading official API data and applying customizable rubrics for war grading, promotion screening, and carry-forward decisions.
    1
    MIT
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    Provides real-time access to League of Legends esports data including live matches, schedules, leagues, event details, and VODs through a standardized interface.
    1
    GPL 3.0
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    Enables AI agents to control a shared Conway's Game of Life world via MCP tools, with a live browser viewer and WebSocket updates.
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    Enables exploring Steam store reviews and community discussion threads with server-side filtering, temporal analysis, and metadata context for understanding player sentiment and feedback beyond store page noise.
    29
    1
    BSD 3-Clause
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    Enables AI-powered Path of Exile 2 character optimization through natural language queries, providing intelligent build recommendations, gear upgrades, and passive tree optimization using the official PoE API and comprehensive game database.
    71
    MIT
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    Enables MCP agents to play chess locally, supporting join, state, legal moves, and move execution with per-session color ownership.
    MIT
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    Enables users to search, compare, and retrieve detailed information about World of Warships ships using the official Wargaming.net API. Supports filtering by nation, type, and tier with multi-language support and intelligent caching.
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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    36
    2
    MIT
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    MCP server for RetroArch via its Network Control Interface. Drive any libretro core — read/write memory, save/load state, screenshot, pause/frame-advance/reset — across NES, SNES, Genesis, N64, GBA, PS1 and more.
    17
    24
    3
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
    20
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    2
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    26
    2
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT