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    Gamifies your development environment with authentic Quake 3 Arena achievement sounds and dual voice announcers. Triggers motivational audio feedback for coding milestones like streaks, perfect implementations, and team events with customizable volume and voice pack controls.
    10
    MIT
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    An MCP server that gives AI assistants access to an entropy-based Wordle solver, providing game stats and ranked guess recommendations with expected information gain to help agents play and explain Wordle optimally.
    2
    MIT
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    Enables LLM agents to play full games of Civilization VI by connecting to running game instances via the FireTuner debug interface, with 76 tools for units, cities, diplomacy, research, and turn management, plus narration of game state through rule-enforcing APIs without requiring vision models.
    80
    MIT
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    Lets LLMs play a local Slay the Spire 2 installation by exposing game state, action help, and 29 gameplay actions through STDIO tools, with waiting, wiki lookups, and profile inspection.
    7
    MIT
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    A read-only MCP server that serves live HayDay game data (crops, products, animals, machines, level unlocks) for AI agents to help plan your farm without interacting with the game itself.
    11
    MIT
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    Enables random selection tools including lottery drawing from option lists, dice rolling with customizable sides and counts, and coin flipping. Supports both single and multiple draws with duplicate control options.
    3
    2
    MIT
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    Enables MCP client agents to play the classic Minesweeper game by connecting to a separate Minesweeper game server. Provides tools for starting games, revealing cells, and placing flags through natural language interactions.
    4
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    An MCP server that enables AI agents to interact with the Godot game engine by launching the editor, running projects, capturing debug output, and managing scenes and resources. It provides tools for project analysis, scene creation, and execution control to help agents understand and debug Godot projects in real-time.
    14
    MIT
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    A comprehensive Model Context Protocol server for managing Dungeons & Dragons campaigns with tools for characters, NPCs, locations, quests, combat encounters, and session tracking.
    30
    14
    MIT
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    Enables AI clients to retrieve and analyze Warcraft Logs report data with authentication, filtering, pagination, and bounded context.
    38
    28 npm
    MIT
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    Enables long-form tabletop narrative play with durable campaigns, profiles, conflict phases, and branching storylines. Provides session-scoped MCP tools for lobby and play phases, including administrator controls for access, snapshots, and branches.
    Apache 2.0
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    Exposes CozyVTT campaign capabilities as an MCP Streamable HTTP server, enabling MCP clients to interact with campaigns while CozyVTT handles authorization, command execution, and audit.
    MIT
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    Enables AI assistants to interact with the Footics World Cup 2026 prediction game, reading matches, standings, predictions, and optionally submitting predictions.
    MIT
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    Enables MCP clients to inspect public arena state, feed, leaderboard, rules, and guard charter; register a wallet; and send locally signed persuasion attempts to a defending agent to try to win a USDC pot. Read operations require no key, while write operations sign locally with a user-supplied private key that never leaves the machine.
    MIT
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    Enables AI agents to roll weighted entries from built-in and caller-supplied composable content tables for tabletop and narrative play — encounters, loot, weather, complications, NPC traits, plot hooks, tavern scenes, rumours and settlement quirks — with nested table references resolved recursively, seed-based reproducibility, and optional no-repeat sessions across calls.
    189 npm
    MIT