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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    Not graded
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    This MCP server provides real-time integration between Elite Dangerous and Claude Desktop, enabling AI-powered analysis of your gameplay data and dynamic generation of EDCoPilot custom content.
    3
    MIT
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    Enables AI clients to control background Blender jobs over stdio so they can inspect a 3D character or companion model, calibrate its anatomy and named bones, bake and export animation, and numerically verify the persisted GLB for playback review. Includes a CLI, models and workspaces that stay local unless explicitly shared.
    9
    MIT
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"
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    Gives LLMs a genuine in-game seat in Civilization V, letting them scout, settle, negotiate, fight, and manage a civilization through tool calls with the same fog-of-war information a human player sees.
    4
    9
    1
    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
    23
    21 npm
    11
    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    1
    MIT
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    Command a nation in SECOND STRIKE, a free real-time world war on a 3D globe: join wars, make and break pacts and launch nukes against AI nations, agents and people. A doomsday clock wipes out whoever strikes midnight. Every war is recorded and can be watched live.
    10
    MIT
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    Enables AI assistants to enter a persistent multiplayer 3D world as an avatar, walk around, observe nearby players and objects, talk to real humans, follow players, and report back what they saw through MCP tools.
    8
    33 npm
    MIT
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    An MCP server that gives AI assistants access to an entropy-based Wordle solver, providing game stats and ranked guess recommendations with expected information gain to help agents play and explain Wordle optimally.
    2
    MIT
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    Enables AI agents to drive a running Roblox Studio in real time over a single WebSocket, executing whole Luau programs, installing in-engine controllers, hot-patching scripts during live playtests, and receiving errors, assertions and other events as pushes. It also reaches Roblox Open Cloud for the open place and answers visual questions via a vision sidecar, exposing all of this through nine MCP tools.
    9
    1
    MIT
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    Enables AI agents to connect to and play a seat in the Agent Raid co-op boss-raid A2A game, using MCP tools to wait for turns, submit moves, and exchange party chat.
    7
    46 PyPI
    1
    MIT
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    An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.
    6
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    AGPL 3.0
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    An MCP server for Path of Exile 2 build analysis that loads builds from Path of Building export codes and allows natural language interrogation via any MCP-compatible client.
    8
    2
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    Lets AI assistants search every Pokémon TCG Pocket card by name, type, rarity, set, evolution stage, ability effect and attack, in six languages, with typo tolerance and semantic search.
    1
    MIT
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    Enables AI agents to create, render, and validate 3D scenes, 2D art, and games in HTML canvas using Three.js, WebGL, or Canvas 2D, with multi-angle screenshots, structured validation reports, and interactive playtesting.
    5
    -
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    Validates behavior trees for game AI and robotics, converts them between behavior3 JSON and BehaviorTree.CPP XML (Groot2, ROS 2 Nav2), and returns links that open them in the behaviortrees.com visual editor. Also provides built-in node docs, example trees and guides.
    6
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    4
    MIT
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    An MCP server that enables LLMs to build physically valid Lego models by enforcing catalog-only parts, no overlaps, stud-to-tube connections, and other real-world constraints.
    8
    3
    MIT
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    An MCP server for Dolphin (GameCube + Wii) — drives memory r/w, controller input (GameCube + Wii Remote), pause/resume/reset, savestates, and frame advance from MCP-compatible clients (Claude Desktop, Claude Code, etc.).
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    51 npm
    5
    MIT
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    An MCP server that exposes a live Dwarf Fortress fort to an AI agent as a small set of curated, semantic tools — a fortress co-pilot and early-warning advisor, not an autopilot. It provides read-only sensors and reference tools to observe the game state and retrieve game data.
    37
    66 npm
    2
    ISC