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    MCP server for the mGBA Game Boy Advance emulator. Read and write GBA memory, inject button presses, take screenshots, save/load state, and step the emulator through a Lua bridge.
    18
    29 npm
    2
    MIT
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    MCP server for PCSX2 and other emulators that speak the PINE protocol. Read and write 8/16/32/64-bit emulator memory and control save states for PlayStation-family emulation.
    14
    18 npm
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    MIT
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    An MCP server that exposes PPSSPP — the PlayStation Portable emulator — to any MCP-compatible client (Claude Desktop, Claude Code, etc.) via PPSSPP's built-in WebSocket debugger interface. Read and write PSP memory, drive games with button input, capture screenshots, set CPU breakpoints, inspect MIPS Allegrex registers — all through a clean tool interface. No bridge plugin needed; PPSSPP's debugg
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    19 npm
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    MIT
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    An MCP server for controlling RetroArch via its Network Control Interface, enabling memory read/write, save states, screenshots, emulator control, and gamepad input through the Network RetroPad protocol.
    22
    MIT
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    MCP server for BizHawk, the multi-system emulator. Drive NES, SNES, GB/GBC/GBA, Genesis, N64, PSX, Saturn and more through one Lua bridge — memory r/w across named domains, joypad input, frame-advance, screenshot, save/load state.
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    23 npm
    4
    MIT
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    An MCP server that lets LLM agents autonomously play retro games by driving a real OpalEmu emulator in a Playwright-controlled browser, exposing tools for loading ROMs, controlling buttons, and capturing screenshots.
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    AGPL 3.0
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    Enables AI to observe and control the DOS game Master of Orion 2 by reading emulator memory and simulating mouse/keyboard input.
    2
    MIT
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    Local MCP server for automating the Ryubing Nintendo Switch emulator, providing tools for controller input, touch, screenshots, logs, game launch, and session management.
    10
    MIT
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    Enables AI assistants to play Pokemon Fire Red through the mGBA emulator by providing tools for button inputs and screenshots. It allows for direct reading of real-time game state from RAM, including party information, player location, and battle status.
    10
    3
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    Local MCP server for automating the Eden Nintendo Switch emulator, enabling control of Switch buttons, touch input, screenshots, and parallel sessions via the control-enabled custom build.
    27
    MIT
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    A terminal-native creature collection game for Claude Code. Hatch rare digital buddies, build their affection through interaction, and complete your collection in the BuddyDex.
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    44 npm
    MIT
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    MCP server that lets LLMs play a terminal Space Invaders game with the SUPERHOT rule: time only moves when the agent moves. Exposes tools to start a game, inspect the board state, and act by holding left/right/fire for N frames.
    4 npm
    1
    MIT
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    MCP server that connects Claude Code to Cyber Engine Tweaks (CET) in Cyberpunk 2077, enabling Lua code execution, game state queries, TweakDB manipulation, inventory management, and event observation from the terminal while the game is running.
    3
    MIT
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    An MCP server providing a ZX Spectrum emulator for AI testing, enabling loading and running of Spectrum software with debugging, display, and audio features.
    3
    MIT
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    MCP server that gives Claude Code access to WolvenKit for Cyberpunk 2077 modding. Extract archives, convert game files to JSON, inspect meshes and textures, manage mods, and build mod projects — all from your terminal.
    2
    MIT
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    Enables AI assistants to fully control the VICE Commodore 64 emulator, including running programs, viewing the screen, sending input, reading/writing memory, setting breakpoints, and assembling 6502 code.
    MIT