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136,475 tools. Last updated 2026-05-26 02:43

"Alacritty Terminal Emulator" matching MCP tools:

  • Save the entire emulator state to a file for rollback points, game state bookmarks, or repro sharing. Overwrites existing files without backup.
    MIT
  • Retrieve loaded ROM name, hash, frame count, memory domains, active domain, and available features. Use to confirm system state and capabilities before other emulator operations.
    MIT
  • Write up to 4096 bytes to emulator memory starting at a given address. Use for seeding cheat tables, patching code blocks, or restoring memory after experiments.
    MIT

Matching MCP Servers

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    Enables management of visible, interactive terminal sessions across platforms (macOS, Windows, Linux, WSL). Supports creating, executing commands, capturing output, and managing multiple terminal windows simultaneously.
    Last updated
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    Enables AI agents to interact with terminal-based TUI applications by capturing visual terminal output as PNG screenshots and simulating keyboard input through a virtual X11 display.
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    Apache 2.0
  • Reads RetroArch emulator status: playing/paused state, loaded system, game basename, and CRC32. Required before toggling pause or frame advance to verify current state.
    MIT
  • Save the full emulator state to a numbered slot or file path for rollback, bookmarking, or sharing replay states.
    MIT
  • Read an unsigned 32-bit little-endian value from emulator memory at a given address. Use for 32-bit fields like timestamps, pointers, or RGBA colors.
    MIT
  • Write a 32-bit little-endian value to emulator memory for cheats and pokes. Overwrites four bytes at the specified address with no undo; save state first if rollback needed.
    MIT
  • Restore emulator state from a save slot or .ss file to undo changes or jump to a bookmarked state.
    MIT
  • Save the complete emulator state (RAM, registers, GPU, audio, timing) to a numbered slot for rollback before risky writes or sharing reproduction cases.
    MIT
  • Write an unsigned 16-bit little-endian value to emulator memory at a specified address for cheats and pokes like HP, score, or coordinates.
    MIT
  • Press a PSP button for a set number of frames and automatically release it. Ideal for discrete actions like skipping cutscenes or confirming menu selections in the emulator.
    MIT
  • Retrieve loaded game metadata—title, serial, disc CRC, game version—and emulator run state in a single call. Identify disc releases with serial and CRC. No side effects.
    MIT
  • Check the emulator run state—running, paused, shutdown, or unknown—to determine if writes will take visible effect.
    MIT
  • Verify that the PCSX2 emulator's PINE server is reachable and responding. Returns the emulator version string if successful.
    MIT
  • Write a single unsigned byte (0-255) to an absolute memory address in the emulator for cheats, debug pokes, or game-state mutations.
    MIT
  • Save a PNG screenshot of the current emulator display to a given path. Overwrites existing file; parent directory must exist.
    MIT
  • Read a 16-bit little-endian value from emulator memory at a specified address. Use for game-state values like HP, score, or coordinates that occupy two bytes.
    MIT