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    Enables two LLMs to play Tic-Tac-Toe against each other autonomously using a shared tool and an SSE relay. The server facilitates agent-to-agent communication by holding tool responses until the opponent makes a move, managing the game state in real-time.
    1
    Apache 2.0
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    MCP server that enables AI agents to create, edit, validate, and export single-file HTML text adventure games using JSON story data and MCP tools.
    16 npm
    MIT
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    Exposes three tools from the Worcadian JSON-RPC game server API (check_wordlist, gameday, results) as an MCP server using FastAPI, designed for deployment on Vercel.
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    Enables a bot to inspect, query, create, edit, and script Roblox Studio instances in token-cheap batches, plus run Luau, playtests, screenshots, and inputs through Roblox's official Studio MCP connection. It runs locally over stdio or an authenticated local HTTP endpoint, returning small structured answers instead of dumping whole games into context.
    8
    MIT
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    Integrates live Screeps game data into AI development workflows, providing comprehensive tools for room operations, market analysis, and user management. It enables AI agents to monitor game status and interact with the game world through the Model Context Protocol.
    11 npm
    4
    MIT
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    Enables Claude Code to fetch a public Dota 2 match from OpenDota and return a coaching-report-ready JSON summary covering laning, farming, deaths, itemization, objectives, teamfights, benchmark percentiles, skill build, damage sources, and rune control, with optional deep-dives on a specified player.
    1
    MIT
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    An MCP server that empowers AI coding agents to work effectively with Minecraft mod development, providing static analysis of decompiled source code and runtime interaction with a running Minecraft instance.
    31
    30 npm
    15
    MIT
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    Enables AI assistants to query Chess.com's public API for player profiles, stats, game archives, online status, clubs, and titled players, and to download game PGNs.
    MIT
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    Enables ChatGPT, Dots, and other MCP clients to operate SillyTavern/TauriTavern battle panels from a player perspective, including listing sessions, observing UI state, clicking, filling forms, sending keys, uploading JSON, retrieving battle help, and preparing battles. It bridges a Linux VPS-hosted service to mobile or desktop game clients over HTTPS with bearer authentication.
    GPL 3.0
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    Enables an AI to join a cooperative two-player cat game as Player 2, observing the scene, moving, interacting with objects, pushing crates, and chatting via MCP tools.
    MIT
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    An MCP server that enables LLMs to participate in a multi-player UNO card game by providing tools for playing cards, drawing from the deck, and monitoring game state. It uses Redis or local file storage to synchronize gameplay across multiple processes and support turn-based interactions.
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    An MCP server that generates RuneLite Goal Planner import strings from natural language goal descriptions, enabling assistants to create paste-ready share codes for Old School RuneScape goal planning.
    3
    1
    BSD 2-Clause "Simplified"