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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Enables AI assistants to control and automate Unreal Engine through a native C++ Automation Bridge plugin. It supports a comprehensive range of tasks including asset management, actor manipulation, editor control, and blueprint graph editing.
    1,312 npm
    1
    MIT
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    Enables Claude to control a running Unreal Engine editor via Epic's Python Remote Execution protocol, supporting asset import, actor manipulation, viewport screenshots, and arbitrary Python execution.
    11
    MIT
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
    17
    MIT
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    Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket - 105 editor-automation tools (72 native C++ handlers + 33 bridge-side): actors, levels, materials, Blueprints, sequencer, rendering, asset import, editor Python. Native C++ plugin + thin Python bridge, ~50ms round-trips. MIT.
    100
    9
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    49 PyPI
    40
    Mozilla Public 2.0
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    Enables AI agents to inspect, search, and edit Unreal Engine animation data including sequences, montages, blend spaces, animation blueprints, skeletons, and skeletal meshes via 62 tools over MCP.
    61
    MIT
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    Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
    100
    8
    MIT
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    An MCP server that complements Epic's official Unreal Engine MCP server with 78 additional tools across 14 subsystems for build/cook/package, cinematics, Niagara, automation testing, source control, profiling, World Partition, and project maintenance, using Unreal's built-in Python and Remote Control plugins.
    78
    MIT
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    Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
    1
    1,312 npm
    998
    MIT
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    Enables AI agents to control and query Unreal Engine 4.27.2 editor through MCP, supporting asset creation, level editing, and project inspection via Python remote execution.
    127 npm
    30
    MIT
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    Indexes Unreal Engine source code into a local database, providing AI coding assistants with deep structural queries like class hierarchies, call graphs, and full-text search across all engine source files.
    MIT
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    Drives Unreal Engine 5 from any AI assistant by exposing the open editor as MCP tools over Unreal's built-in Remote Control API, so users can spawn, list, move, and delete actors, search assets, and read or write properties through natural language. No custom plugin or in-engine code is required, and it includes a raw function-call tool plus batch execution for arbitrary BlueprintCallable functions.
    MIT