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    The best free social media publishing and scheduling API. Publish to 11 platforms from a single API call. Schedule posts, upload media, track analytics, and automate your social media workflow.
    51
    4
    MIT
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    license
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    quality
    C
    maintenance
    A local MCP server that lets AI assistants control a Minecraft player on a local Paper server, enabling movement, block breaking/placing, combat, inventory management, chat, and op-level commands like teleport, gamemode, and summoning.
    27
    MIT
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    An MCP server that lets a model play 0 A.D. as an ordinary player by observing its own units, buildings, scoreboard, resources, and fog-of-war-limited terrain, then issuing native player commands such as movement, training, research, gathering, building, garrisoning, and rally points. It drives the official Pyrogenesis client through an ENet relay and companion mod, while withholding hidden opponent information, raw packets, sync hashes, and scripted commands to keep play fair.
    24
    1
    GPL 3.0
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    Enables an AI agent to control a single Factorio character through normal player mechanics, including job-based walking, mining, crafting, building, and perception within fog-of-war constraints.
    44
    2
    MIT
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    Enables LLMs to act as a real player on a Factorio Space Age server via scenario/RCON tools, a second real client, background keyboard/mouse input, memory observation, and WebUI control. It supports walking, mining, crafting, building, blueprint placement, and space-platform actions.
    MIT
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    Enables an LLM agent to play a persistent idle game over MCP: setting active actions, gathering resources, crafting, trading, training skills, fighting monsters, completing quests, and prestiging. A debug web page exposes the same player state for observation.
    1
    MIT
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    Enables MCP-compatible LLMs to interact with any desktop accessible over VNC, providing tools for screen reading (OCR), mouse and keyboard control, and automation.
    13
    AGPL 3.0
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    Enables AI assistants to observe and control a horror-themed Plants vs. Zombies game through local MCP tools for battlefield state, card selection, planting, shovel/glove use, story progression, settings, and player takeover.
    4
    MIT
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    Enables an AI agent to inspect and control a real Minecraft Java client through the Model Context Protocol, exposing world data, screenshots, inventories, chat, and normal player actions under the player's permissions.
    1
    MIT
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    Enables a real AI agent to connect to the NIGHT_SHIFT.EXE game over a local WebSocket bridge, inspect hidden files and logs, and dispatch game actions so the player and agent can solve puzzles together.
    4 npm
    MIT
  • A
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    Enables MCP-compatible clients to programmatically control and automate DaVinci Resolve, including reading project/timeline state, building and editing timelines, managing the media pool, applying color operations, and running renders.
    1
    MIT
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    Enables an AI to join a cooperative two-player cat game as Player 2, observing the scene, moving, interacting with objects, pushing crates, and chatting via MCP tools.
    MIT
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    B
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    This server enables MCP clients to control a real Minecraft Java player client with native first-person gameplay, structured spatial perception, bounded continuous actions, and optional livestream widgets.
    2
    MIT
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    Enables agents to build and run a deterministic theme-park simulation through the same commands the player uses, including terrain shaping, park finances, time advancement, undo/redo, and status queries over stdio or HTTP.
    MIT
  • F
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    Enables LLMs to run thesis→antithesis→synthesis dialectical reasoning and player-coach autocoding loops for deeper analysis and independently verified code implementation via MCP.
    -
  • F
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    Enables MCP clients to run dialectical reasoning workflows and autocoding loops that force models to argue against themselves before concluding. Provides tools for thesis-antithesis-synthesis analysis and independent player-coach code verification.
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  • F
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    Enables dialectical reasoning by forcing models through thesis, antithesis, and synthesis, and supports player-coach autocoding loops with independent verification and approval gates. It provides MCP tools for deep analysis, code implementation, and session persistence.
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  • F
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    Enables MCP clients to run dialectical reasoning workflows (thesis → antithesis → synthesis) and player-coach autocoding loops, including structured prompt generation, independent coach verification, and session persistence.
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  • F
    license
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    A
    maintenance
    Enables MCP-enabled editors and LLM agents to perform dialectical thesis-antithesis-synthesis reasoning and run player-coach autocoding loops with independent verification. It supports deep analysis, structured prompt generation, and verified code implementation through dedicated MCP tools.
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  • F
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    A
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    Enables MCP clients to perform dialectical reasoning through thesis, antithesis, and synthesis, and to run player-coach autocoding loops with independent verification for code implementations.
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  • F
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    This MCP server enables MCP-enabled editors and agents to run dialectical reasoning for deep analysis and a player-coach autocoding loop for independently verified code implementation.
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  • F
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    A
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    Enables MCP-enabled editors and agents to run structured thesis–antithesis–synthesis analysis and player–coach verified coding loops, with tools for independent verification and session persistence.
    -
  • F
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    A
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    Enables MCP-enabled editors and agents to run dialectical thesis-antithesis-synthesis reasoning and player-coach autocoding workflows, with optional backends for direct execution and independent coach verification.
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  • F
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    Enables MCP-enabled editors and agents to generate and execute structured dialectical reasoning prompts and iterative player-coach code verification workflows, including optional independent coach sessions and autocoding state persistence.
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  • F
    license
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    A
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    Enables LLMs and MCP-enabled editors to run dialectical reasoning and player-coach autocoding workflows with independent verification, prompt generation, optional backends, and session state management.
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  • F
    license
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    quality
    A
    maintenance
    Enables LLMs to perform dialectical reasoning (Thesis → Antithesis → Synthesis) and player-coach verified code synthesis through structured MCP tools. It helps catch blind spots and verify requirements by forcing models to argue with themselves before concluding.
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