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"Blender Scene Generation and Importing into Unreal Engine" matching MCP servers:

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Connects Blender 3D to AI assistants via the Model Context Protocol, enabling natural language driven 3D scene creation, manipulation, and rendering.
    15
    MIT
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    Connects Blender 3D modeling software with Claude AI, enabling natural language control of 3D modeling and scene manipulation tasks.
    17
    4
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    37
    Mozilla Public 2.0
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    Enables natural language interaction with Unreal Engine, providing 127 tools across 16 subsystems for tasks like actor manipulation, asset management, blueprint creation, and more, using built-in Python and Remote Control plugins.
    100
    4
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    MCP server for AI-assisted Blender automation, providing layered tools for perception, declarative and imperative writing, and fallback operations.
    29
    5
    MIT
  • F
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    A headless-first Model Context Protocol server for safe, deterministic Blender automation, exposing typed tools to inspect scenes and render previews without arbitrary command execution.
    3
  • A
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
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    Drive the Unreal Engine 5.7 editor from any MCP client over a local TCP socket - 105 editor-automation tools (72 native C++ handlers + 33 bridge-side): actors, levels, materials, Blueprints, sequencer, rendering, asset import, editor Python. Native C++ plugin + thin Python bridge, ~50ms round-trips. MIT.
    100
    9
    MIT
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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
    17
    MIT