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"Blender Scene Generation and Importing into Unreal Engine" matching MCP servers:

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    An MCP server that gives AI agents broad control over Unreal Engine 5.7, enabling actor/asset/level management, Blueprint and material creation, screenshots, automation, and arbitrary editor Python execution.
    35
    MIT
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    Connects Blender 3D to AI assistants via the Model Context Protocol, enabling natural language driven 3D scene creation, manipulation, and rendering.
    15
    MIT
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    Connects Blender 3D modeling software with Claude AI, enabling natural language control of 3D modeling and scene manipulation tasks.
    17
    4
    MIT
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    Controls Unreal Engine 5 editor from AI coding assistants, enabling 280 commands across 13 categories for materials, blueprints, Niagara VFX, and more.
    100
    37
    Mozilla Public 2.0
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    A headless-first Model Context Protocol server for safe, deterministic Blender automation, exposing typed tools to inspect scenes and render previews without arbitrary command execution.
    3
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    Provides build diagnostics and editor log tools for Unreal Engine AI development, enabling Live Coding builds, parsing compile errors, searching/filtering logs, and crash context.
    11
    MIT
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    Indexes Unreal Engine project C++ source, config files, dependencies, gameplay tags, replication, asset references, and log categories into a SQLite database and exposes tools for AI assistants to query structural and config info.
    17
    MIT
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    Enables safe, repeatable preparation of game characters in Blender through high-level MCP tools for validation, import, normalization, action renaming, and GLB export, with dry-run by default and loopback-only security.
    9
    MIT
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    Enables AI assistants to control Unreal Engine via Remote Control API for game development automation, including asset management, actor control, level editing, animation, physics, visual effects, and cinematics creation through natural language.
    1
    336
    830
    MIT