godot-mcp
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- AlicenseNot gradedqualityFmaintenanceEnables Godot development via MCP with tools to inspect project configuration, scenes, runtime state, and execute allowed test commands.MIT
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- AlicenseBqualityBmaintenanceConnects MCP-capable AI clients to a running Godot 4 editor for scene, node, project, and debug runtime operations via a local-first architecture.36MIT
- AlicenseNot gradedqualityAmaintenanceOffline static correctness MCP server for Godot 4.x GDScript projects that lints code, looks up API symbols, and validates scenes/resources, all without a running editor.16 npmCreative Commons Attribution Non Commercial No Derivatives 4.0 International
- FlicenseAqualityDmaintenanceProvides AI assistants with tools to launch the Godot editor, run projects, manipulate scenes, manage scripts, and control node properties through a standardized MCP interface.21-
- AlicenseNot gradedqualityBmaintenanceProvides a secure, authenticated MCP bridge to control a local Godot editor from Cursor, enabling scene/node management, script validation, editor diagnostics, and runtime inspection through a whitelisted set of tools.MIT
TDQS
Scored across 20 tools
The tools are mostly distinct in purpose, covering different aspects like testing, scene inspection, resource management, and editor interactions. There is slight potential confusion between `inspect_scene_tree` and `find_nodes`, but they serve different goals (hierarchy vs. search). Overall, an agent can reliably select the right tool based on descriptions.
All tool names follow a consistent verb_noun pattern in snake_case, such as `run_tests`, `get_project_settings`, `validate_script`, and `list_resources`. The verbs are action-oriented and the nouns clearly indicate the target resource. This makes the toolset predictable and easy to navigate.
With 20 tools, this exceeds the typical 3-15 range, leaning toward the heavier side. However, each tool addresses a specific need in Godot development (testing, export, scene analysis, resource handling, editor access), so the count is justifiable albeit on the upper end. It feels slightly bloated but not excessive.
The toolset covers a broad range of Godot workflows, including project configuration, validation, running, formatting, scene/node introspection, resource management, and editor state. Missing features like creating or editing scenes/scripts are not core for an MCP that primarily aids analysis and execution. Minor gaps exist (e.g., no explicit node deletion), but agents can work around them.