godot-mcp
Server Configuration
Describes the environment variables required to run the server.
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Instructions
Guidance the server publishes about itself, which clients place ahead of the tool catalog so the model reads it before choosing anything.
This server publishes no instructions, or was last inspected before Glama recorded them.
Capabilities
Features and capabilities supported by this server
Protocol revision2025-11-25
| Capability | Details |
|---|---|
| tools | {} |
Tools
Functions exposed to the LLM to take actions
| Name | Description |
|---|---|
| run_testsB | Executes tests using GUT or a custom runner |
| get_project_settingsC | Parses project.godot |
| list_export_presetsB | Returns export presets |
| export_projectD | Exports project |
| validate_sceneC | Validates .tscn |
| validate_scriptD | Validates .gd |
| run_sceneC | Runs scene headlessly |
| format_gdscriptC | Formats GDScript |
| inspect_scene_treeC | Returns node hierarchy |
| find_nodesD | Finds nodes in scene |
| get_node_propertiesD | Gets node properties |
| get_node_connectionsD | Gets node signals |
| list_resourcesC | Lists project resources |
| get_resource_dependenciesD | Gets resource deps |
| resolve_pathC | Resolves a UID to a path or vice versa |
| get_resource_infoD | Gets detailed info about a resource |
| verify_apiD | Checks Godot API |
| get_helpC | Gets Godot documentation |
| get_editor_selectionB | Gets current editor selection (requires open editor) |
| get_open_scenesB | Lists open scenes in editor (requires open editor) |
Prompts
Interactive templates invoked by user choice
| Name | Description |
|---|---|
No prompts | |
Resources
Contextual data attached and managed by the client
| Name | Description |
|---|---|
No resources | |
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