publish
Move staged changes to production and apply edits live in-game for immediate effect.
Instructions
Publish staging changes to production (applies edits live in-game).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Move staged changes to production and apply edits live in-game for immediate effect.
Publish staging changes to production (applies edits live in-game).
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
No annotations are provided, so the description carries the burden. It discloses that edits are applied live in-game, indicating a production-mutating action. However, it does not mention reversibility, side effects, or whether confirmations are involved, leaving some behavioral ambiguity.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is a single, concise sentence with no fluff. The parenthetical adds essential context without bloat.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
For a zero-parameter tool with no output schema, the description covers the core purpose and immediate effect. It could mention irreversibility or a validation prerequisite, but overall it is reasonably complete given the tool's simplicity.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The tool has zero parameters, so parameter semantics are not applicable. Baseline is 4, and the description adds no parameter info, which is appropriate.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description uses a specific verb 'Publish' and identifies the resource 'staging changes to production' with a clarifying effect 'applies edits live in-game'. This clearly distinguishes it from sibling CRUD operations like create_page or update_entry.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies that the tool is used when staging changes are ready to go live, but it does not explicitly state prerequisites or contrast with alternatives like validate_storyline. There is no explicit 'when to use' or 'when not to use' guidance.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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