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youssof20

godot-mcp

godot-mcp

MCP server for Godot 4 — connect external clients to the open editor to read and edit projects.

172 tools · Godot 4.4+ · Node.js 18+

Repo: https://github.com/youssof20/godot-mcp

Documentation: docs/DOCUMENTATION.md

Setup

godot-mcp is two parts:

Part

Where it lives

What it does

Godot plugin

addons/godot_mcp_personal/ inside each Godot project

WebSocket server in the editor

Node MCP server

One clone of this repo anywhere on disk

Talks to Cursor over stdio, forwards to Godot

Copying only the addon into a project is not enough — Cursor must run the built Node server from a separate clone.

1. Clone and build the Node server (once)

git clone https://github.com/youssof20/godot-mcp.git
cd godot-mcp
npm install
npm run build

Confirm this file exists (use your real path):

Test-Path C:\dev\godot-mcp\dist\index.js   # should be True (use your clone path)

2. Add the plugin to your Godot project

Copy addons/godot_mcp_personal/ into your game's addons/ folder (or symlink it).

In Godot: Project → Plugins → Godot MCP → Enable

Confirm in the Output panel:

[godot-mcp] WebSocket server listening on ws://127.0.0.1:6505

3. Configure Cursor MCP (not inside the Godot project)

Edit Cursor Settings → MCP or your project's .cursor/mcp.json.

Replace the path below with the absolute path to dist/index.js from step 1 — not a placeholder, not a path inside your game project:

{
  "mcpServers": {
    "godot-mcp": {
      "command": "node",
      "args": ["C:/dev/godot-mcp/dist/index.js"],
      "env": {
        "GODOT_MCP_PORT": "6505",
        "GODOT_MCP_MODE": "full"
      }
    }
  }
}

Use forward slashes or escaped backslashes on Windows. The path must point at the repo where you ran npm run build.

Restart the MCP server in Cursor after saving.

Troubleshooting

Error

Fix

Cannot find module ... dist/index.js

Wrong path in mcp.json — use absolute path to built repo; run npm run build

GODOT_NOT_CONNECTED

Godot not open, or plugin disabled, or wrong port

Stale tool count

Reload Godot project, npm run build, restart MCP server

After updates: reload Godot → npm run build → restart MCP server.

Related MCP server: Godot MCP Runtime

Verify

npm run test:tools    # 172 tools
npm run test:phase11

Docs

Doc

Purpose

DOCUMENTATION.md

Full project documentation

TOOL_MATRIX.md

All tools and status

PROTOCOL.md

WebSocket wire format

TESTING.md

Smoke tests

Env vars

Variable

Default

GODOT_MCP_PORT

6505

GODOT_MCP_MODE

full (minimal / lite / full)

ALLOW_GODOT_MCP_DANGEROUS

off

Status

Phases 0–11 complete. See DOCUMENTATION.md — Roadmap for optional next work.

MIT

A
license - permissive license
-
quality - not tested
B
maintenance

Maintenance

Maintainers
Response time
Release cycle
Releases (12mo)
Commit activity

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