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Related Servers

Alternatives to Goxel-MCP

No user-submitted related servers found.

    Related Servers

    • F
      license
      Not graded
      quality
      C
      maintenance
      Enables MCP clients to create and edit pixel art and animations through a local-first editor, sharing the same project, editing commands, and undo history with the GUI.
      -
    • F
      license
      Not graded
      quality
      B
      maintenance
      Enables MCP clients to drive Blockbench Desktop locally for Minecraft model, UV, texture, animation, and export workflows. It provides typed operations, high-level task workflows, native controls, and inspection/verification tools over an authenticated loopback connection.
      3
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    • A
      license
      C
      quality
      D
      maintenance
      A voxel editor with MCP bridge enabling AI agents to create and edit 3D models, supporting .vox/.obj formats, layers, and a web editor.
      27
      MIT
    • A
      license
      A
      quality
      B
      maintenance
      Enables AI agents to procedurally model and sculpt 3D voxel characters, weapons, and scenery, execute custom QuickJS generation scripts, convert/export models between voxel and 3D/image formats, and open results in the desktop GUI for inspection or editing.
      5
      1
      MIT

    TDQS

    A3.6/5.0

    Scored across 17 tools

    Disambiguation4/5

    Most tools target clear, distinct operations, and the descriptions actively disambiguate the risky pairs (add_voxels vs draw_primitive, save_scene vs export, erase_region vs draw_primitive remove mode). The main residual overlaps are goxel_open_scene vs goxel_open_in_app and the recolor/erase vs draw_primitive paint/remove modes, which an agent could still mix up.

    Naming Consistency4/5

    All names are snake_case with a uniform goxel_ prefix and mostly follow verb_noun (draw_primitive, save_scene, erase_region). A few are noun-only namespace multiplexers (goxel_layers, goxel_live, goxel_info, goxel_undo), which is a minor deviation but still readable and predictable.

    Tool Count4/5

    17 tools is slightly above the comfortable range but each covers a real facet of voxel editing (scene lifecycle, geometry, layers, render, export, live bridge). A couple of entries (open_scene vs open_in_app, save_scene vs export) could be consolidated, but nothing is obviously filler.

    Completeness4/5

    The surface covers the full lifecycle: create/open, edit (add, draw, erase, recolor), inspect, layers, undo/redo, preview, validate, save and export across many formats. Remaining gaps are notable but workaroundable: goxel_transform only translates (no rotate/scale/mirror as a standalone op), and there is no explicit palette or region copy/paste management.

    Maintenance

    ActivityMaintained
    ResponsivenessNo recent community issues