spine-mcp
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TDQS
Scored across 36 tools
Each tool has a clearly distinct purpose, covering different aspects of Spine animation editing (getting info, modifying keyframes, managing animations, preview, validation). Even similar-sounding tools like get_animations, get_animation_sheet, and get_animation_timelines serve different granularities of data.
All tools follow a consistent 'spine_verb_noun' pattern (e.g., spine_get_animations, spine_set_bone_keyframe, spine_delete_animation). No mixing of camelCase or inconsistent verb forms.
With 36 tools, the count exceeds the 25+ threshold defined as 'too many.' While the tools are detailed and cover a complex domain, the number is high for typical MCP server usage and may overwhelm agents.
The tool set covers the full lifecycle of Spine animation work: creation, cloning, deletion, keyframe manipulation, pose application, preview, validation, backup, and runtime checking. No obvious gaps in core functionality.