install_sound_candidate
Install the selected AudioMade sound candidate into your Unity, Godot, Defold, or generic project, placing the chosen WAV file in the correct directory for immediate use.
Instructions
Install the explicitly selected AudioMade candidate into a Unity, Godot, Defold or generic project.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"generation_id": "<generation_id>",
"variant": "<variant>",
"project_root": "<project_root>",
"engine": "<engine>",
"asset_name": "<asset_name>"
},
"name": "install_sound_candidate"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| engine | Yes | ||
| variant | Yes | ||
| overwrite | No | ||
| asset_name | Yes | ||
| project_root | Yes | ||
| generation_id | Yes | ||
| destination_directory | No |