generate_sound_candidates
Generate four AI sound effect candidates from a text prompt, allowing audition and installation of the selected WAV into Unity, Godot, or generic game projects.
Instructions
Start one real asynchronous AudioMade generation with exactly four candidates. Continue implementation while it renders, then call get_sound_candidates.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| loop | No | ||
| prompt | Yes | ||
| styles | No | ||
| intensity | No | medium | |
| sound_type | Yes | ||
| duration_seconds | No | ||
| interaction_context | No |