Enables local generation of game sound effects from text prompts using Stability AI's Stable Audio Open model, with no API keys or per-generation cost.
Enables generating game assets from natural language prompts, including sprite sheets, animations, voiceover, sound effects, chiptune music, tilesets, backgrounds, VFX, and cohesive asset packs with shared style and audio DSP presets.
Enables users to generate sound effects from text descriptions using Meta's AudioGen model. Specifically designed for Apple Silicon Macs, it supports single and batch audio generation directly from natural language prompts.
Enables AI-powered game audio creation for Unreal Engine 5.7, integrating Wwise, MetaSounds, and Blueprint through MCP tools to generate DSP graphs, sound systems, and trigger logic.
Connect any MCP-compatible AI client (Claude Code, Cursor, Windsurf) to Unity or Godot. 300+ granular tools, an editor aware system prompt, game design document project context, script semantic search, and skill calibration.
Enables AI assistants to build and manage Unity projects directly through the Unity Editor, providing 150+ tools for scene creation, script generation, play mode control, input simulation, and performance analysis.