Skip to main content
Glama
xinyuzjj

Godot MCP Enhanced

by xinyuzjj

load_sprite

Assign a texture to a Sprite2D node in a Godot scene by specifying project, scene, node, and texture paths.

Instructions

Load a sprite into a Sprite2D node

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the scene file (relative to project)
nodePathYesPath to the Sprite2D node (e.g., "root/Player/Sprite2D")
texturePathYesPath to the texture file (relative to project)
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, and the description is minimal. It does not disclose whether the node must already exist, if textures are replaced, or any side effects. The burden falls entirely on the description, which fails to add useful behavioral context.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single, clear sentence with no extraneous information. It is front-loaded and efficient, though it could benefit from slightly more detail.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 4 required parameters, no output schema, and no annotations. The description is too sparse to provide a complete understanding; it does not mention errors, return values, or node state requirements.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 100% schema description coverage, the input schema already documents each parameter. The description adds no extra meaning beyond what the schema provides, meeting the baseline for parameter semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it loads a sprite into a Sprite2D node, providing a specific verb and resource. It does not explicitly distinguish from siblings, but the context of Godot tools makes it sufficiently distinct.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance on when to use this tool versus alternatives (e.g., add_node or attach_script). The description lacks any contextual cues about prerequisites or scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/xinyuzjj/godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server