PS5 MCP
Related Servers
Alternatives to PS5 MCP
No user-submitted related servers found.
Related Servers
- AlicenseBqualityCmaintenanceLets MCP agents view and control a jailbroken PS5 over a locally running capture app, taking snapshots of live HDMI video and sending virtual DualSense input such as button presses, holds, stick and trigger moves, and timed sequences. It also supports launching, closing, installing, and uninstalling console titles, waiting on on-screen templates, and recording or replaying input sessions.245MIT
- FlicenseNot gradedqualityBmaintenanceEnables MCP clients to remotely control a real retro or legacy computer, including keyboard and mouse input, video capture, audio, power cycling, and file transfer, so agents can run tests against physical hardware.-
- AlicenseAqualityAmaintenanceEnables AI agents to interact with physical embedded target boards over a dual-CDC USB bridge using MCP tools. It exposes console reading, pattern waiting, command sending, reboot/login state machines, and in-RAM MicroPython execution while a single-owner daemon safely arbitrates access to the serial devices.62Apache 2.0
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to interact with real terminal sessions across local and remote hosts, driving multi-turn interactive programs like TUIs, REPLs, and SSH prompts through MCP.48MIT
- AlicenseNot gradedqualityAmaintenanceEnables AI agents to operate and view the Vega Virtual Device through MCP: press remote keys, take screenshots, record video with sound, wait for screen changes, and check the TV safe area.680 npmMIT
- AlicenseNot gradedqualityCmaintenanceEnables AI coding agents to work inside a live Unreal Editor for Fortnite session: write and compile Verse, place and wire Creative devices, edit Scene Graph entities, manipulate actors and assets, take screenshots, run playtests, and read editor logs via MCP.MIT
TDQS
Scored across 28 tools
Tools are mostly distinct by resource and action: input primitives, capture, recordings, templates, app/file management, and console arbitration. Some overlap exists (hold vs sequence, home vs close_app, wait_for vs wait_for_change), but descriptions clarify boundaries well enough.
Names are consistently lowercase snake_case, with clear verb_noun or verb patterns for compound tools such as list_apps, claim_console, and wait_for_change. A few single-word or noun names (home, status, snapshot) break the verb pattern slightly but remain readable and conventional.
28 tools is high for an MCP server; many tools could be grouped by lifecycle area such as recordings, templates, file transfer, and console claims. Although the PS5 control domain is broad, the set is heavy and exceeds the 25-tool threshold for too many tools.
The surface covers core PS5 control lifecycle: input, screen capture/waiting, recording, templates, app launch/close/install/uninstall, file transfer, and console arbitration. Minor gaps remain, such as no delete operations for saved recordings/templates and no text-entry support, but these are workaround-able.