Skip to main content
Glama

BlenderMCP - Blender Model Context Protocol Integration

for demo video click here

BlenderMCP connects Blender to Claude AI and cursor through the Model Context Protocol (MCP), allowing Claude and cursor to directly interact with and control Blender. This integration enables prompt assisted 3D modeling, scene creation, and manipulation.

Release notes (1.1.0)

  • Added support for Poly Haven assets through their API

  • Added support to prompt 3D models using Hyper3D Rodin

  • For newcomers, you can go straight to Installation. For existing users, see the points below

  • Download the latest addon.py file and replace the older one, then add it to Blender

  • Delete the MCP server from Claude and add it back again, and you should be good to go!

Related MCP server: BlenderMCP

Features

  • Two-way communication: Connect Claude AI to Blender through a socket-based server

  • Object manipulation: Create, modify, and delete 3D objects in Blender

  • Material control: Apply and modify materials and colors

  • Scene inspection: Get detailed information about the current Blender scene

  • Code execution: Run arbitrary Python code in Blender from Claude

Components

The system consists of two main components:

  1. Blender Addon (addon.py): A Blender addon that creates a socket server within Blender to receive and execute commands

  2. MCP Server (src/blender_mcp/server.py): A Python server that implements the Model Context Protocol and connects to the Blender addon

Installation

Prerequisites

  • Blender 3.0 or newer

  • Python 3.10 or newer

  • uv package manager:

If you're on Mac, please install uv as

brew install uv

On Windows

powershell -c "irm https://astral.sh/uv/install.ps1 | iex" 

and then

set Path=C:\Users\nntra\.local\bin;%Path%

Otherwise installation instructions are on their website: Install uv

⚠️ Do not proceed before installing UV

Installing via Smithery

To install Blender Integration Server for Claude Desktop automatically via Smithery:

npx -y @smithery/cli install @Gorav22/blender-mcp --client claude

Claude for Desktop Integration

Go to Claude > Settings > Developer > Edit Config > claude_desktop_config.json to include the following:

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "blender-mcp"
            ]
        }
    }
}

Cursor integration

For Mac users, go to Settings > MCP and paste the following

  • To use as a global server, use "add new global MCP server" button and paste

  • To use as a project specific server, create .cursor/mcp.json in the root of the project and paste

{
    "mcpServers": {
        "blender": {
            "command": "uvx",
            "args": [
                "blender-mcp"
            ]
        }
    }
}

For Windows users, go to Settings > MCP > Add Server, add a new server with the following settings:

{
    "mcpServers": {
        "blender": {
            "command": "cmd",
            "args": [
                "/c",
                "uvx",
                "blender-mcp"
            ]
        }
    }
}

⚠️ Only run one instance of the MCP server (either on Cursor or Claude Desktop), not both

Installing the Blender Addon

  1. Download the addon.py file from this repo

  2. Open Blender

  3. Go to Edit > Preferences > Add-ons

  4. Click "Install..." and select the addon.py file

  5. Enable the addon by checking the box next to "Interface: Blender MCP"

Usage

Starting the Connection

  1. In Blender, go to the 3D View sidebar (press N if not visible)

  2. Find the "BlenderMCP" tab

  3. Turn on the Poly Haven checkbox if you want assets from their API (optional)

  4. Click "Connect to Claude"

  5. Make sure the MCP server is running in your terminal

Using with Claude

Once the config file has been set on Claude, and the addon is running on Blender, you will see a hammer icon with tools for the Blender MCP.

Capabilities

  • Get scene and object information

  • Create, delete and modify shapes

  • Apply or create materials for objects

  • Execute any Python code in Blender

  • Download the right models, assets and HDRIs through Poly Haven

  • AI generated 3D models through Hyper3D Rodin

Hyper3D integration

Hyper3D's free trial key allows you to generate a limited number of models per day. If the daily limit is reached, you can wait for the next day's reset or obtain your own key from hyper3d.ai and fal.ai.

Troubleshooting

  • Connection issues: Make sure the Blender addon server is running, and the MCP server is configured on Claude, DO NOT run the uvx command in the terminal. Sometimes, the first command won't go through but after that it starts working.

  • Timeout errors: Try simplifying your requests or breaking them into smaller steps

  • Poly Haven integration: Claude is sometimes erratic with its behaviour

  • Have you tried turning it off and on again?: If you're still having connection errors, try restarting both Claude and the Blender server

Technical Details

Communication Protocol

The system uses a simple JSON-based protocol over TCP sockets:

  • Commands are sent as JSON objects with a type and optional params

  • Responses are JSON objects with a status and result or message

Limitations & Security Considerations

  • The execute_blender_code tool allows running arbitrary Python code in Blender, which can be powerful but potentially dangerous. Use with caution in production environments. ALWAYS save your work before using it.

  • Poly Haven requires downloading models, textures, and HDRI images. If you do not want to use it, please turn it off in the checkbox in Blender.

  • Complex operations might need to be broken down into smaller steps

Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

Disclaimer

This is a third-party integration and not made by Blender. Made by Gorav Jindal

Available Tools

13 tools
download_polyhaven_assetA

Download and import a Polyhaven asset into Blender.

Parameters:

  • asset_id: The ID of the asset to download

  • asset_type: The type of asset (hdris, textures, models)

  • resolution: The resolution to download (e.g., 1k, 2k, 4k)

  • file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models)

Returns a message indicating success or failure.

Inputs: asset_id (required), asset_type (required), resolution, file_format.

execute_blender_codeB

Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks.

Parameters:

  • code: The Python code to execute

Inputs: code (required).

generate_hyper3d_model_via_imagesA

Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.

Parameters:

  • input_image_paths: The absolute paths of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in MAIN_SITE mode.

  • input_image_urls: The URLs of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in FAL_AI mode.

  • bbox_condition: Optional. If given, it has to be a list of ints of length 3. Controls the ratio between [Length, Width, Height] of the model.

Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure.

Inputs: input_image_paths, input_image_urls, bbox_condition.

generate_hyper3d_model_via_textA

Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful.

Parameters:

  • text_prompt: A short description of the desired model in English.

  • bbox_condition: Optional. If given, it has to be a list of floats of length 3. Controls the ratio between [Length, Width, Height] of the model.

Returns a message indicating success or failure.

Inputs: text_prompt (required), bbox_condition.

get_hyper3d_statusA

Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available.

Don't emphasize the key type in the returned message, but sliently remember it.

Inputs: no named parameters.

get_object_infoB

Get detailed information about a specific object in the Blender scene.

Parameters:

  • object_name: The name of the object to get information about

Inputs: object_name (required).

get_polyhaven_categoriesA

Get a list of categories for a specific asset type on Polyhaven.

Parameters:

  • asset_type: The type of asset to get categories for (hdris, textures, models, all)

Inputs: asset_type.

get_polyhaven_statusA

Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available.

Inputs: no named parameters.

get_scene_infoB

Get detailed information about the current Blender scene

Inputs: no named parameters.

import_generated_assetA

Import the asset generated by Hyper3D Rodin after the generation task is completed.

Parameters:

  • name: The name of the object in scene

  • task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step.

  • request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step.

Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.

Inputs: name (required), task_uuid, request_id.

poll_rodin_job_statusA

Check if the Hyper3D Rodin generation task is completed.

For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step.

Returns a list of status. The task is done if all status are "Done".
If "Failed" showed up, the generating process failed.
This is a polling API, so only proceed if the status are finally determined ("Done" or "Canceled").

For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step.

Returns the generation task status. The task is done if status is "COMPLETED".
The task is in progress if status is "IN_PROGRESS".
If status other than "COMPLETED", "IN_PROGRESS", "IN_QUEUE" showed up, the generating process might be failed.
This is a polling API, so only proceed if the status are finally determined ("COMPLETED" or some failed state).

Inputs: subscription_key, request_id.

search_polyhaven_assetsA

Search for assets on Polyhaven with optional filtering.

Parameters:

  • asset_type: Type of assets to search for (hdris, textures, models, all)

  • categories: Optional comma-separated list of categories to filter by

Returns a list of matching assets with basic information.

Inputs: asset_type, categories.

set_textureA

Apply a previously downloaded Polyhaven texture to an object.

Parameters:

  • object_name: Name of the object to apply the texture to

  • texture_id: ID of the Polyhaven texture to apply (must be downloaded first)

Returns a message indicating success or failure.

Inputs: object_name (required), texture_id (required).

Tool Schema Changelog

Recent tool additions, removals, and schema changes observed during successful MCP inspections.

Loading tool schema changelog…

    TDQS

    A3.7/5.0

    Scored across 13 tools

    Disambiguation5/5

    Each tool has a clearly distinct purpose: downloading assets, generating models via images or text, checking statuses, getting scene/object info, searching, and applying textures. Even overlapping functions like generate_hyper3d_model_via_images and via_text are differentiated by input type.

    Naming Consistency4/5

    Most tools follow a verb_noun pattern (e.g., download_polyhaven_asset, execute_blender_code), but there are minor deviations like 'poll_rodin_job_status' vs 'get_hyper3d_status' and mixed use of 'get_', 'search_', 'generate_'. The pattern is still recognizable and readable.

    Tool Count5/5

    With 13 tools, the server covers Polyhaven integration (download, search, categories, status, set texture), Hyper3D generation (images/text, status, poll, import), and basic scene introspection. This is well-scoped for a Blender MCP server without being excessive or anemic.

    Completeness4/5

    The tool surface covers the core workflows for external asset integration (Polyhaven, Hyper3D) and provides code execution for flexibility. Minor gaps exist, such as no dedicated tool for deleting assets or listing objects, but these can be addressed via execute_blender_code.

    Related MCP Connectors

    Related MCP Servers

    • A
      license
      B
      quality
      B
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender for AI-assisted 3D modeling, scene manipulation, and rendering.
      21
      34,293
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol, enabling AI-assisted 3D modeling, scene creation, and manipulation through natural language commands.
      17
      2
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol (MCP), enabling prompt-assisted 3D modeling, scene creation, and manipulation.
      17
      MIT
    • A
      license
      B
      quality
      D
      maintenance
      Connects Blender to Claude AI through the Model Context Protocol (MCP), enabling prompt-assisted 3D modeling, scene creation, and manipulation directly from Claude.
      17
      MIT