Skip frames
skip_framesAdvance the emulator by a precise number of frames, then pause and capture a screenshot. Use this to let held inputs or animations play out without waiting in real time.
Instructions
Advances the emulator by exactly N core-internal frames (frame-accurate, not wall-clock), then pauses and returns a fresh screenshot. Use this to let held inputs or animations play out. Above ~180 frames, native fast-forward is used so long waits do not block on real time.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| count | Yes | Number of frames to advance. |