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TapTap Open API MCP Server

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by taptap

get_code_template

Retrieve a complete MultiplayerManager.js template with built-in rate limiting, offline fallback, and change detection to integrate multiplayer functionality into any game.

Instructions

Get complete MultiplayerManager.js template (350+ lines).

Core methods:

  • 📤 sendData(data) → Send your action to others

  • 📥 onDataReceived(data, fromId) → Receive others' actions

  • syncPosition(x, y) → Optimized position sync

  • init() → Returns playerId (MUST save it!)

  • matchRoom() → Match or create room

Features: Built-in rate limiting (10/sec), field compatibility, offline fallback, change detection.

Copy-paste ready. Use for ANY game type.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, so the description fully discloses behavior: lists core methods (sendData, onDataReceived, etc.), features (rate limiting, offline fallback), and file size. This exceeds expectations.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is well-structured with emoji and bullet points, making it scannable. It is longer than necessary but every sentence adds value—purpose, methods, features.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given 0 parameters and no output schema, the description fully covers the tool's purpose, content of the returned template, and features. No gaps remain.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The input schema has 0 parameters, so baseline is 4. The description does not need to add parameter info but effectively explains what the tool returns (the template).

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description explicitly states the tool 'Get complete MultiplayerManager.js template (350+ lines)', clearly identifying the verb (Get), resource (template), and scope. It distinguishes from sibling tools like 'get_multiplayer_guide' and 'generate_multiplayer_code' by emphasizing it's a ready-to-use template.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description states 'Copy-paste ready. Use for ANY game type', providing clear context for when to use. However, it does not explicitly mention when not to use or compare with alternatives like 'generate_multiplayer_code'.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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