check_multiplayer_code
Validate multiplayer code prior to deployment by detecting missing rate limiting, incorrect field names, uninitialized players, and protocol errors.
Instructions
✅ Check multiplayer code before deployment.
Detects:
Missing rate limiting
Wrong field names (playerId vs id)
Missing playerId save
Uninitialized remote players
Protocol inconsistency
Use when: Before finalizing code, or when debugging.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| code | Yes | The multiplayer code to check |