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swlittles
by swlittles

start_test

Launch Roblox Studio play tests in solo, server-only, or multiplayer modes, waiting for server and client sessions to connect.

Instructions

Start a Studio test from the edit DataModel. mode: play (solo, default), run (server only), multiplayer (players 1-8 simulated clients). Waits until the server and client sessions connect.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
modeNo
playersNo
waitSecNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.1.0

TDQS

A3.9/5.0
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must carry the behavioral load. It does disclose one key behavior: 'Waits until the server and client sessions connect.' However, it does not mention whether the call blocks beyond connection, what side effects occur, or what the return/value signals are.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is compact and front-loaded: it states the core action first, then summarizes modes, then notes the connection wait. Every sentence adds useful information without redundancy.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The description is sufficient for common default usage and explains mode behavior, but it lacks an explanation of waitSec and gives no output/return context. With no annotations and no output schema, this is a notable gap, though the tool is still usable for simple calls.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description is the only source of parameter meaning. It explains mode values and the players range ('players 1-8 simulated clients'), but waitSec is completely unexplained, leaving a semantic gap for one of the three parameters.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description opens with a concrete verb and resource ('Start a Studio test from the edit DataModel') and lists the supported modes. This clearly distinguishes it from siblings like stop_test and makes the tool's purpose immediately obvious.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides clear context for when to use the tool: when starting a Studio test. It also covers mode-specific guidance and defaults, though it does not explicitly name alternatives or state when not to use this tool.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.