check_overlap
Checks which map or project objects intersect selected objects or a hypothetical placement, reporting rotated-box collisions and penetration depth, with optional raster-precise validation.
Instructions
Which static map objects and project objects intersect project objects (ids) or a hypothetical placement, compared as rotated boxes (collision box, otherwise clipping box) with the penetration depth in m; objects without a known box are named, never treated as free. With precise, a box intersection counts only if the collision rasters (shape seen from above) confirm it, which handles L-shaped buildings, roofs and gaps; each pair says whether it was compared by rasters or, without one, as boxes only.
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "check_overlap"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ids | No | ||
| map | No | Map key (chernarus, livonia, sakhal, badlands …) or world name; default: the map of the session | |
| precise | No | ||
| session | No | Session handle (s1, s2 …) or session id; default: the current session | |
| placement | No | A hypothetical object: class, position [x, y, z], orientation, scale |