foundry-rest-api-mcp-server
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@followed by the MCP server name and your instructions, e.g., "@foundry-rest-api-mcp-servercreate a goblin boss creature"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
foundry-rest-api-mcp-server
An MCP (Model Context Protocol) server that wraps the ThreeHats Foundry VTT REST API relay, so an LLM agent (Claude Code / Claude Desktop) can author and manage Foundry VTT content — primarily creating D&D 5e creatures — through native MCP tools instead of raw HTTP calls.
Status: V1 implemented. The stdio MCP server lives under
src/with unit tests undertest/. See Install & configure below to run it. The original plan that drove the build is inIMPLEMENTATION_PLAN.md.
What this is
The relay (github.com/ThreeHats/foundryvtt-rest-api-relay, public host https://foundryrestapi.com) bridges a running Foundry world to a REST API over a WebSocket. A Foundry-side module connects out to the relay; external clients then call REST endpoints, authenticating with an x-api-key header and targeting a world via a clientId query param.
This MCP server is a thin, typed client of that relay. It does not talk to Foundry directly and requires no Foundry-side code of its own (the relay's module handles that). That is the key differentiator from existing Foundry MCP servers, which all ship a custom Foundry module + socket (see IMPLEMENTATION_PLAN.md § Prior Art).
Related MCP server: mcp-dice
v1 scope (locked)
v1 implements the relay's document-authoring surface — these five scopes only:
Scope | Endpoints | Capability |
|
| Discover connected worlds → pick |
|
| Find actors/items/etc. by name (world + compendiums) |
|
| Read any document (by UUID or current selection) |
|
| Create / update / delete documents; tweak actor inventory & attributes |
|
| Organize content into folders |
This delivers the headline use case end-to-end: build a dnd5e NPC/monster (abilities, HP, AC, CR, traits, embedded attacks) as a real Foundry actor, search/read existing creatures to clone-and-tweak, and file everything into folders.
Everything else in the relay (dice rolls, chat, encounters/combat, scenes, canvas/tokens, effects, files, users, macro execution, streaming events) is out of v1 scope and documented as clearly-marked Future Phases — each unlocks by adding one scope and one tool module.
Optional companion: adding
structure:read(GET /structure,GET /get-folder) would let us find existing folders, not just create them. Cheap and read-only; deferred for now.
Architecture decisions (the short list)
Language/runtime: TypeScript, Node ≥ 18 (target Node 20 LTS), ESM-only.
SDK:
@modelcontextprotocol/sdk@^1.29(the shipped 1.x line). The renamed V2 SDK (@modelcontextprotocol/server) is not stable until ~mid-2026; migration later is mechanical. Build on 1.x now.Transport: stdio.
HTTP: native
fetch(no axios).Validation:
zod(peer of the SDK).Build/package:
tsup→ singlenpx-runnable bin.Config: env vars —
FOUNDRY_API_KEY(thex-api-key),FOUNDRY_RELAY_URL(defaulthttps://foundryrestapi.com),FOUNDRY_CLIENT_ID(optional; auto-resolves if one world is online),FOUNDRY_USER_ID(optional; omit = GM-level).Tool surface: small set of mostly single-purpose tools (~9 in v1), façades only where operations are homogeneous. Per-endpoint-explosion is explicitly avoided — LLM tool-selection reliability degrades past ~30–40 tools and every tool is permanent context cost.
Install & configure
Build from source
npm install
npm run build # → dist/index.js (executable, #!/usr/bin/env node)
npm test # unit tests (mocked fetch)
npm run inspect # launch the MCP Inspector against dist/index.jsEnvironment variables
Var | Required | Default | Purpose |
| yes | — | Sent as the |
| no |
| Relay base URL. Set to |
| no | auto-resolves | Which connected world to target. Auto-resolves when exactly one world is online. |
| no | GM-level | Scope actions to a Foundry user's permissions. Omit for GM access. |
On startup the server logs the online world(s) to stderr and disables foundry_create_creature if the active world's system isn't dnd5e.
Tools (v1)
foundry_list_worlds · foundry_search · foundry_get_entity · foundry_create_entity · foundry_update_entity · foundry_delete_entity · foundry_modify_actor · foundry_create_creature · foundry_manage_folder
Claude Code (.mcp.json)
Add to .mcp.json in your project root (or via claude mcp add):
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/absolute/path/to/foundry-rest-api-mcp-server/dist/index.js"],
"env": {
"FOUNDRY_API_KEY": "your-scoped-key",
"FOUNDRY_CLIENT_ID": "fvtt_8bfa06d76c0c1ac5"
}
}
}
}Claude Desktop (claude_desktop_config.json)
~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):
{
"mcpServers": {
"foundry": {
"command": "node",
"args": ["/absolute/path/to/foundry-rest-api-mcp-server/dist/index.js"],
"env": {
"FOUNDRY_API_KEY": "your-scoped-key",
"FOUNDRY_CLIENT_ID": "fvtt_8bfa06d76c0c1ac5"
}
}
}
}Once published to npm, replace
"command": "node", "args": ["…/dist/index.js"]with"command": "npx", "args": ["-y", "foundry-rest-api-mcp-server"].
Live smoke test (optional)
A gated end-to-end test creates then deletes a throwaway JournalEntry against the real relay:
FOUNDRY_LIVE_TEST=1 FOUNDRY_API_KEY=... FOUNDRY_CLIENT_ID=... npm testHow to use this repo (for the implementing agent)
Read
IMPLEMENTATION_PLAN.mdtop to bottom. Work the phases in order; each step lists its goal, the files it touches, the exact work, and an acceptance check.Read
EXECUTION_STRATEGY.mdfor how to run the build — recommended model/effort per ticket, the sequential-foundation → parallel-fan-out → sequential-convergence order, and the branch-per-work-stream (trunk-based) strategy with worktrees + CI gates.Use
API_SPEC.mdas the authoritative endpoint reference (request/response shapes, scopes, quirks, the dnd5e NPC schema notes).Pull granular, ordered tasks from the V1 project board / issues (milestone
V1 — Content Authoring). Each issue carries goal, endpoint+scope, file paths, acceptance criteria, andDepends on #N.The
reference/folder holds the relay's own docs/examples, mirrored verbatim from the upstream MIT-licensed repo for offline ground-truth (attribution inreference/SOURCE.md; regenerate withscripts/fetch-reference.sh). Filenames mirror their repo paths (e.g.docs_md_api_entity.md,docs_examples_dnd5e-examples.json).
Decision records & specs
decisions/— architecture & management decisions as ADRs, numberedNNNN-*.md. Each captures one decision (status · context · decision · consequences) and is immutable once Accepted; a later ADR supersedes an earlier one by reference, so history is never edited in place. Index + convention:decisions/README.md.specs/— technical component specs, numberedNNNN-*.md— the internal contracts the code implements (relay client, tool surface, dnd5e NPC builder). Index:specs/README.md.
The top-level docs (IMPLEMENTATION_PLAN.md, EXECUTION_STRATEGY.md, API_SPEC.md) are the elaborated references; the ADRs are the atomic, supersede-able record of why.
Getting a properly-scoped API key (do this before any write works)
A read-only key returns 403 API key lacks required scope: entity:write. You cannot add scopes to an existing key value — mint a new one that includes all five v1 scopes:
Dashboard: log in at
https://foundryrestapi.com→ API Keys → Create Scoped Key → tickclients:read,search,entity:read,entity:write,structure:write→ copy the key (shown once).Programmatic (device flow):
POST /auth/key-requestwith{"appName":"foundry-mcp","scopes":["clients:read","search","entity:read","entity:write","structure:write"]}→ open the returnedapprovalUrl→ pollGET /auth/key-request/:code/statusuntilapproved(the response then includesapiKey).
The known target world for this project is "Wilds Beyond the Witchlight", clientId fvtt_8bfa06d76c0c1ac5 (dnd5e 5.2.2, Foundry v13.351).
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