List GPU Trace shader objects
list_gpu_trace_shader_objectsLists shader objects from a GPU trace report, showing per-object shader stage, name, hash, sample counts, and debug-blob availability to analyze shader performance and correlate DXIL/SPIR-V.
Instructions
Return the Shader Pipelines table grouped by Shader Object: exact shader stage/name/hash, raw PC-sample count and Samples %, DXIL/SPIR-V correlation, debug-blob reference state, and referencing pipelines. A blob reference does not imply complete source/call-stack debug information. Sample counts cover Entire Trace.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | ||
| stage | No | ||
| offset | No | ||
| report_id | Yes | GPU Trace report session id returned by collect_gpu_trace_report or open_gpu_trace_export. | |
| debug_blob | No | Filter by presence of a shader debug-data blob reference. This does not imply that source/call-stack debug information is complete. | any |
| shader_regex | No | ||
| include_inactive | No |