Splat Collider
splat_colliderExtract oriented bounding boxes and collision meshes from splat files, then write them as GLB or JSON for Gamecraft/Godot.
Instructions
Extracts oriented bounding box and collision mesh (.glb / .json) for gamecraft/Godot.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"file_path": "<file_path>",
"output_path": "<output_path>"
},
"name": "splat_collider"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file_path | Yes | Source splat file. | |
| output_path | Yes | Path where collider GLB or JSON should be written. |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||